(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -11,7 +11,7 @@
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#include "../console_type.h"
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extern NetworkServerGameInfo _network_game_info;
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extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
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extern NetworkCompanyInfo _network_company_info[MAX_COMPANIES];
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extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
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extern uint16 _network_own_client_index;
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@@ -23,16 +23,16 @@ extern char *_network_host_list[10];
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extern char *_network_ban_list[25];
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byte NetworkSpectatorCount();
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void CheckMinPlayers();
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void NetworkUpdatePlayerName();
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bool NetworkCompanyHasPlayers(PlayerID company);
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void CheckMinActiveClients();
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void NetworkUpdateClientName();
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bool NetworkCompanyHasClients(CompanyID company);
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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void NetworkReboot();
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void NetworkDisconnect();
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void NetworkGameLoop();
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void NetworkUDPGameLoop();
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void NetworkUDPCloseAll();
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void ParseConnectionString(const char **player, const char **port, char *connection_string);
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void ParseConnectionString(const char **company, const char **port, char *connection_string);
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void NetworkStartDebugLog(const char *hostname, uint16 port);
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void NetworkPopulateCompanyInfo();
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@@ -45,13 +45,13 @@ void NetworkClientSetPassword();
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/*** Commands ran by the server ***/
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void NetworkServerMonthlyLoop();
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void NetworkServerYearlyLoop();
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void NetworkServerChangeOwner(PlayerID current_player, PlayerID new_player);
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void NetworkServerChangeOwner(Owner current_owner, Owner new_owner);
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void NetworkServerShowStatusToConsole();
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bool NetworkServerStart();
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NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
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NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
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const char* GetPlayerIP(const NetworkClientInfo *ci);
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const char* GetClientIP(const NetworkClientInfo *ci);
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void NetworkServerSendRcon(uint16 client_index, ConsoleColour colour_code, const char *string);
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void NetworkServerSendError(uint16 client_index, NetworkErrorCode error);
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