(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -579,10 +579,10 @@ bool CanDeleteHouse(TileIndex tile)
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{
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const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
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/* Human players are always allowed to remove buildings, as is water and
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/* Humans are always allowed to remove buildings, as is water and
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* anyone using the scenario editor. */
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if ((IsValidPlayerID(_current_player) && IsHumanPlayer(_current_player))
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|| _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true;
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if ((IsValidCompanyID(_current_company) && IsHumanCompany(_current_company))
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|| _current_company == OWNER_WATER || _current_company == OWNER_NONE) return true;
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if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
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uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
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