(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent cc1e761eda
commit 3b798599b6
158 changed files with 4661 additions and 4675 deletions

View File

@@ -1,49 +1,49 @@
/* $Id$ */
/** @file player_func.h Functions related to players. */
/** @file company_func.h Functions related to companies. */
#ifndef PLAYER_FUNC_H
#define PLAYER_FUNC_H
#ifndef COMPANY_FUNC_H
#define COMPANY_FUNC_H
#include "core/math_func.hpp"
#include "player_type.h"
#include "tile_type.h"
#include "strings_type.h"
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
void GetNameOfOwner(Owner owner, TileIndex tile);
void SetLocalPlayer(PlayerID new_player);
void SetLocalCompany(CompanyID new_company);
extern PlayerByte _local_player;
extern PlayerByte _current_player;
/* NOSAVE: can be determined from player structs */
extern byte _player_colors[MAX_PLAYERS];
extern PlayerFace _player_face; ///< for player face storage in openttd.cfg
extern CompanyByte _local_company;
extern CompanyByte _current_company;
bool IsHumanPlayer(PlayerID pi);
extern byte _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs
extern CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
static inline bool IsLocalPlayer()
bool IsHumanCompany(CompanyID company);
static inline bool IsLocalCompany()
{
return _local_player == _current_player;
return _local_company == _current_company;
}
static inline bool IsInteractivePlayer(PlayerID pi)
static inline bool IsInteractiveCompany(CompanyID company)
{
return pi == _local_player;
return company == _local_company;
}
struct HighScore {
char company[100];
StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
StringID title; ///< NOSAVE, has troubles with changing string-numbers.
uint16 score; ///< do NOT change type, will break hs.dat
};
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Player *p);
int8 SaveHighScoreValue(const Company *p);
int8 SaveHighScoreValueNetwork();
#endif /* PLAYER_FUNC_H */
#endif /* COMPANY_FUNC_H */