(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -843,7 +843,7 @@ void ShowBuildRailToolbar(RailType railtype, int button)
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{
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BuildRailToolbarWindow *w;
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if (!IsValidPlayerID(_current_player)) return;
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if (!IsValidCompanyID(_current_company)) return;
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if (!ValParamRailtype(railtype)) return;
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// don't recreate the window if we're clicking on a button and the window exists.
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@@ -1718,7 +1718,7 @@ void ReinitGuiAfterToggleElrail(bool disable)
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/** Set the initial (default) railtype to use */
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static void SetDefaultRailGui()
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{
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if (_local_player == PLAYER_SPECTATOR || !IsValidPlayerID(_local_player)) return;
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if (_local_company == COMPANY_SPECTATOR || !IsValidCompanyID(_local_company)) return;
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extern RailType _last_built_railtype;
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RailType rt = (RailType)_settings_client.gui.default_rail_type;
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@@ -1745,11 +1745,11 @@ static void SetDefaultRailGui()
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switch (rt) {
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case RAILTYPE_END + 0:
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rt = RAILTYPE_RAIL;
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while (rt < RAILTYPE_END && !HasRailtypeAvail(_local_player, rt)) rt++;
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while (rt < RAILTYPE_END && !HasRailtypeAvail(_local_company, rt)) rt++;
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break;
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case RAILTYPE_END + 1:
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rt = GetBestRailtype(_local_player);
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rt = GetBestRailtype(_local_company);
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break;
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default:
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