(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -1300,7 +1300,7 @@ extern const ChunkHandler _misc_chunk_handlers[];
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extern const ChunkHandler _name_chunk_handlers[];
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extern const ChunkHandler _cheat_chunk_handlers[] ;
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extern const ChunkHandler _setting_chunk_handlers[];
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extern const ChunkHandler _player_chunk_handlers[];
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extern const ChunkHandler _company_chunk_handlers[];
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extern const ChunkHandler _engine_chunk_handlers[];
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extern const ChunkHandler _veh_chunk_handlers[];
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extern const ChunkHandler _waypoint_chunk_handlers[];
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@@ -1333,7 +1333,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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_town_chunk_handlers,
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_sign_chunk_handlers,
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_station_chunk_handlers,
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_player_chunk_handlers,
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_company_chunk_handlers,
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_animated_tile_chunk_handlers,
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_newgrf_chunk_handlers,
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_group_chunk_handlers,
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