(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
This commit is contained in:
@@ -597,7 +597,7 @@ public:
|
||||
|
||||
/* setup owner table */
|
||||
if (this->map_type == SMT_OWNER) {
|
||||
const Player *p;
|
||||
const Company *c;
|
||||
|
||||
/* fill with some special colors */
|
||||
_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
|
||||
@@ -605,10 +605,10 @@ public:
|
||||
_owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
|
||||
_owner_colors[OWNER_END] = MKCOLOR(0x20202020); /* industry */
|
||||
|
||||
/* now fill with the player colors */
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
_owner_colors[p->index] =
|
||||
_colour_gradient[p->player_color][5] * 0x01010101;
|
||||
/* now fill with the company colours */
|
||||
FOR_ALL_COMPANIES(c) {
|
||||
_owner_colors[c->index] =
|
||||
_colour_gradient[c->colour][5] * 0x01010101;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user