(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -14,7 +14,7 @@
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#include "vehicle_type.h"
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#include <set>
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius);
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/** A set of stations (\c const \c Station* ) */
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typedef std::set<Station*> StationSet;
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@@ -31,7 +31,7 @@ void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int
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const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx);
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void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image);
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bool HasStationInUse(StationID station, PlayerID player);
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bool HasStationInUse(StationID station, CompanyID company);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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uint GetNumRoadStops(const Station* st, RoadStopType type);
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