(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent cc1e761eda
commit 3b798599b6
158 changed files with 4661 additions and 4675 deletions

View File

@@ -390,7 +390,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
}
if (_game_mode != GM_EDITOR && IsValidPlayerID(_current_player)) {
if (_game_mode != GM_EDITOR && IsValidCompanyID(_current_company)) {
Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
}
@@ -533,7 +533,7 @@ static CommandCost ClearTile_Trees(TileIndex tile, byte flags)
{
uint num;
if (IsValidPlayerID(_current_player)) {
if (IsValidCompanyID(_current_company)) {
Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
}
@@ -754,7 +754,7 @@ static TrackStatus GetTileTrackStatus_Trees(TileIndex tile, TransportType mode,
return 0;
}
static void ChangeTileOwner_Trees(TileIndex tile, PlayerID old_player, PlayerID new_player)
static void ChangeTileOwner_Trees(TileIndex tile, Owner old_owner, Owner new_owner)
{
/* not used */
}