(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -5,6 +5,6 @@
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#ifndef UNMOVABLE_H
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#define UNMOVABLE_H
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void UpdateCompanyHQ(Player *p, uint score);
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void UpdateCompanyHQ(Company *c, uint score);
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#endif /* UNMOVABLE_H */
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