(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -32,7 +32,7 @@ struct BaseVehicleListWindow: public Window {
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void DrawVehicleListItems(int x, VehicleID selected_vehicle);
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void SortVehicleList();
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void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type);
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void BuildVehicleList(Owner owner, uint16 index, uint16 window_type);
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};
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struct Sorting {
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