(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent cc1e761eda
commit 3b798599b6
158 changed files with 4661 additions and 4675 deletions

View File

@@ -483,11 +483,11 @@ restart_search:
}
}
/** Delete all windows of a player. We identify windows of a player
* by looking at the caption colour. If it is equal to the player ID
* then we say the window belongs to the player and should be deleted
* @param id PlayerID player identifier */
void DeletePlayerWindows(PlayerID id)
/** Delete all windows of a company. We identify windows of a company
* by looking at the caption colour. If it is equal to the company ID
* then we say the window belongs to the company and should be deleted
* @param id company identifier */
void DeleteCompanyWindows(CompanyID id)
{
Window* const *wz;
@@ -503,26 +503,26 @@ restart_search:
}
}
/* Also delete the player specific windows, that don't have a player-colour */
/* Also delete the company specific windows, that don't have a company-colour */
DeleteWindowById(WC_BUY_COMPANY, id);
}
/** Change the owner of all the windows one player can take over from another
* player in the case of a company merger. Do not change ownership of windows
/** Change the owner of all the windows one company can take over from another
* company in the case of a company merger. Do not change ownership of windows
* that need to be deleted once takeover is complete
* @param old_player PlayerID of original owner of the window
* @param new_player PlayerID of the new owner of the window */
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
* @param old_owner original owner of the window
* @param new_owner the new owner of the window */
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
{
Window* const *wz;
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
if (w->caption_color != old_player) continue;
if (w->caption_color != old_owner) continue;
switch (w->window_class) {
case WC_PLAYER_COLOR:
case WC_COMPANY_COLOR:
case WC_FINANCES:
case WC_STATION_LIST:
case WC_TRAINS_LIST:
@@ -534,7 +534,7 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
continue;
default:
w->caption_color = new_player;
w->caption_color = new_owner;
break;
}
}
@@ -1635,12 +1635,12 @@ void HandleKeypress(uint32 raw_key)
* During the generation of the world, there might be
* another thread that is currently building for example
* a road. To not interfere with those tasks, we should
* NOT change the _current_player here.
* NOT change the _current_company here.
*
* This is not necessary either, as the only events that
* can be handled are the 'close application' events
*/
if (!IsGeneratingWorld()) _current_player = _local_player;
if (!IsGeneratingWorld()) _current_company = _local_company;
/* Setup event */
uint16 key = GB(raw_key, 0, 16);
@@ -1914,12 +1914,12 @@ void HandleMouseEvents()
* During the generation of the world, there might be
* another thread that is currently building for example
* a road. To not interfere with those tasks, we should
* NOT change the _current_player here.
* NOT change the _current_company here.
*
* This is not necessary either, as the only events that
* can be handled are the 'close application' events
*/
if (!IsGeneratingWorld()) _current_player = _local_player;
if (!IsGeneratingWorld()) _current_company = _local_company;
/* Mouse event? */
MouseClick click = MC_NONE;