(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -91,7 +91,7 @@ protected:
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FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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public:
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/// return current settings (can be custom - player based - but later)
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/// return current settings (can be custom - company based - but later)
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FORCEINLINE const YAPFSettings& PfGetSettings() const
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{
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return *m_settings;
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