(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location
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@@ -26,6 +26,8 @@
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#include "saveload.h"
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extern TileIndex _cur_tileloop_tile;
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extern uint16 _disaster_delay;
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extern byte _trees_tick_ctr;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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