(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location
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@@ -1552,6 +1552,8 @@ static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
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}
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extern TileIndex _cur_tileloop_tile;
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extern uint16 _disaster_delay;
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extern byte _trees_tick_ctr;
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static const OldChunks main_chunk[] = {
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OCL_ASSERT( OC_TTD, 0 ),
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OCL_ASSERT( OC_TTO, 0 ),
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