(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location
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@@ -19,12 +19,6 @@
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/* Amount of game ticks */
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VARDEF uint16 _tick_counter;
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/* Also save scrollpos_x, scrollpos_y and zoom */
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VARDEF uint16 _disaster_delay;
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/* Determines how often to run the tree loop */
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VARDEF byte _trees_tick_ctr;
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/* NOSAVE: Used in palette animations only, not really important. */
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VARDEF int _palette_animation_counter;
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