(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location

This commit is contained in:
rubidium
2010-07-19 15:51:06 +00:00
parent 45213e5708
commit 3bb544e54d
5 changed files with 9 additions and 6 deletions

View File

@@ -19,12 +19,6 @@
/* Amount of game ticks */
VARDEF uint16 _tick_counter;
/* Also save scrollpos_x, scrollpos_y and zoom */
VARDEF uint16 _disaster_delay;
/* Determines how often to run the tree loop */
VARDEF byte _trees_tick_ctr;
/* NOSAVE: Used in palette animations only, not really important. */
VARDEF int _palette_animation_counter;