(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.

This commit is contained in:
yexo
2009-02-25 00:45:52 +00:00
parent 901230bde1
commit 3bb872e7dd
8 changed files with 28 additions and 27 deletions

View File

@@ -923,7 +923,7 @@ DEF_CONSOLE_CMD(ConNewGame)
return true;
}
extern void SwitchMode(int new_mode);
extern void SwitchToMode(SwitchMode new_mode);
DEF_CONSOLE_CMD(ConRestart)
{
@@ -933,10 +933,10 @@ DEF_CONSOLE_CMD(ConRestart)
return true;
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
SwitchMode(SM_NEWGAME);
SwitchToMode(SM_NEWGAME);
return true;
}