(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
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@@ -11,18 +11,18 @@ enum GameMode {
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GM_EDITOR,
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};
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enum SwitchModes {
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SM_NONE = 0,
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SM_NEWGAME = 1,
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SM_EDITOR = 2,
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SM_LOAD = 3,
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SM_MENU = 4,
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SM_SAVE = 5,
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SM_GENRANDLAND = 6,
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SM_LOAD_SCENARIO = 9,
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SM_START_SCENARIO = 10,
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SM_START_HEIGHTMAP = 11,
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SM_LOAD_HEIGHTMAP = 12,
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enum SwitchMode {
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SM_NONE,
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SM_NEWGAME,
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SM_EDITOR,
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SM_LOAD,
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SM_MENU,
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SM_SAVE,
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SM_GENRANDLAND,
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SM_LOAD_SCENARIO,
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SM_START_SCENARIO,
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SM_START_HEIGHTMAP,
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SM_LOAD_HEIGHTMAP,
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};
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/* Display Options */
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@@ -36,6 +36,7 @@ enum {
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};
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extern GameMode _game_mode;
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extern SwitchMode _switch_mode;
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extern bool _exit_game;
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extern int8 _pause_game;
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