(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.

This commit is contained in:
yexo
2009-02-25 00:45:52 +00:00
parent 901230bde1
commit 3bb872e7dd
8 changed files with 28 additions and 27 deletions

View File

@@ -11,18 +11,18 @@ enum GameMode {
GM_EDITOR,
};
enum SwitchModes {
SM_NONE = 0,
SM_NEWGAME = 1,
SM_EDITOR = 2,
SM_LOAD = 3,
SM_MENU = 4,
SM_SAVE = 5,
SM_GENRANDLAND = 6,
SM_LOAD_SCENARIO = 9,
SM_START_SCENARIO = 10,
SM_START_HEIGHTMAP = 11,
SM_LOAD_HEIGHTMAP = 12,
enum SwitchMode {
SM_NONE,
SM_NEWGAME,
SM_EDITOR,
SM_LOAD,
SM_MENU,
SM_SAVE,
SM_GENRANDLAND,
SM_LOAD_SCENARIO,
SM_START_SCENARIO,
SM_START_HEIGHTMAP,
SM_LOAD_HEIGHTMAP,
};
/* Display Options */
@@ -36,6 +36,7 @@ enum {
};
extern GameMode _game_mode;
extern SwitchMode _switch_mode;
extern bool _exit_game;
extern int8 _pause_game;