(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.

This commit is contained in:
yexo
2009-02-25 00:45:52 +00:00
parent 901230bde1
commit 3bb872e7dd
8 changed files with 28 additions and 27 deletions

View File

@@ -126,7 +126,7 @@ static void CloseWindowsConsoleThread()
static void *_dedicated_video_mem;
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
extern void SwitchMode(int new_mode);
extern void SwitchToMode(SwitchMode new_mode);
static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
@@ -261,7 +261,7 @@ void VideoDriver_Dedicated::MainLoop()
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
if (_switch_mode != SM_LOAD) {
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
SwitchMode(_switch_mode);
SwitchToMode(_switch_mode);
_switch_mode = SM_NONE;
} else {
_switch_mode = SM_NONE;
@@ -273,7 +273,7 @@ void VideoDriver_Dedicated::MainLoop()
_networking = false;
} else {
/* We can load this game, so go ahead */
SwitchMode(SM_LOAD);
SwitchToMode(SM_LOAD);
}
}