Fix setting name
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@@ -1811,8 +1811,8 @@ STR_CONFIG_SETTING_NOSERVICE :Disable servici
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STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
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STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING2}
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STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
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STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION :Enable train speed adaption: {STRING2}
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STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION_HELPTEXT :If enabled, faster trains behind slower trains adjust their speed.
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STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION :Enable train speed adaptation: {STRING2}
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STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT :When enabled, faster trains adjust their speed to match slower trains in front.
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STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES :Road vehicles slow down in curves: {STRING2}
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STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT :When enabled, road vehicles slow down in curves. (Only with realistic acceleration)
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STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING2}
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@@ -1737,8 +1737,8 @@ STR_CONFIG_SETTING_NOSERVICE :Wartung deaktiv
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STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Schicke Fahrzeuge nicht zur Wartung, wenn Pannen ausgeschaltet sind
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STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Berücksichtige Waggonhöchstgeschwindigkeit: {STRING}
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STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Begrenze die Höchstgeschwindigkeit eines Zuges durch die jeweiligen Höchstgeschwindigkeiten der mitgeführten Waggons
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STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION :Zuggeschwindigkeitsanpassung aktivieren: {STRING}
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STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION_HELPTEXT :Wenn aktiviert, passen schnellere Züge hinter langsameren Zügen ihre Geschwindigkeit an.
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STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION :Zuggeschwindigkeitsanpassung aktivieren: {STRING}
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STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT :Wenn aktiviert, passen schnellere Züge hinter langsameren Zügen ihre Geschwindigkeit an.
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STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES :Straßenfahrzeuge werden in Kurven langsamer: {STRING}
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STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT :Wenn aktiviert, verlangsamen Straßenfahrzeuge in Kurven. (Nur im Beschleunigungsmodell „Realistisch“)
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STR_CONFIG_SETTING_DISABLE_ELRAILS :Deaktiviere elektrifizierte Strecken: {STRING}
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@@ -1541,7 +1541,7 @@ static bool PublicRoadsSettingChange(int32 p1) {
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return true;
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}
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static bool TrainSpeedAdaptionChanged(int32 p1) {
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static bool TrainSpeedAdaptationChanged(int32 p1) {
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extern void ClearAllSignalSpeedRestrictions();
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ClearAllSignalSpeedRestrictions();
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for (Train *t : Train::Iterate()) {
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@@ -1923,7 +1923,7 @@ static SettingsContainer &GetSettingsTree()
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physics->Add(new SettingEntry("vehicle.train_braking_model"));
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physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
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physics->Add(new SettingEntry("vehicle.wagon_speed_limits"));
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physics->Add(new SettingEntry("vehicle.train_speed_adaption"));
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physics->Add(new SettingEntry("vehicle.train_speed_adaptation"));
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physics->Add(new SettingEntry("vehicle.freight_trains"));
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physics->Add(new SettingEntry("vehicle.roadveh_acceleration_model"));
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physics->Add(new SettingEntry("vehicle.roadveh_slope_steepness"));
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@@ -572,7 +572,7 @@ struct VehicleSettings {
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uint8 train_slope_steepness; ///< Steepness of hills for trains when using realistic acceleration
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uint8 roadveh_slope_steepness; ///< Steepness of hills for road vehicles when using realistic acceleration
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bool wagon_speed_limits; ///< enable wagon speed limits
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bool train_speed_adaption; ///< Faster trains behind slower trains slow down
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bool train_speed_adaptation; ///< Faster trains slow down when behind slower trains
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bool slow_road_vehicles_in_curves; ///< Road vehicles slow down in curves.
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bool disable_elrails; ///< when true, the elrails are disabled
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UnitID max_trains; ///< max trains in game per company
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@@ -64,7 +64,7 @@ static bool ClimateThresholdModeChanged(int32 p1);
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static bool VelocityUnitsChanged(int32 p1);
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static bool ChangeTrackTypeSortMode(int32 p1);
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static bool PublicRoadsSettingChange(int32 p1);
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static bool TrainSpeedAdaptionChanged(int32 p1);
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static bool TrainSpeedAdaptationChanged(int32 p1);
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static bool UpdateClientName(int32 p1);
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static bool UpdateServerPassword(int32 p1);
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@@ -1676,20 +1676,19 @@ strhelp = STR_CONFIG_SETTING_SLOW_ROAD_VEHICLES_IN_CURVES_HELPTEXT
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cat = SC_BASIC
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patxname = ""slow_road_vehicles_in_curves.vehicle.slow_road_vehicles_in_curves""
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;; vehicle.train_speed_adaption
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[SDT_XREF]
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extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_JOKERPP)
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xref = ""vehicle.train_speed_adaption""
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xref = ""vehicle.train_speed_adaptation""
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[SDT_BOOL]
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base = GameSettings
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var = vehicle.train_speed_adaption
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var = vehicle.train_speed_adaptation
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def = true
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str = STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION
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strhelp = STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION_HELPTEXT
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str = STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION
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strhelp = STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTATION_HELPTEXT
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cat = SC_EXPERT
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proc = TrainSpeedAdaptionChanged
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patxname = ""train_speed_adaption.vehicle.train_speed_adaption""
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proc = TrainSpeedAdaptationChanged
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patxname = ""train_speed_adaptation.vehicle.train_speed_adaptation""
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[SDT_BOOL]
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base = GameSettings
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@@ -1047,7 +1047,7 @@ Train::MaxSpeedInfo Train::GetCurrentMaxSpeedInfoInternal(bool update_state) con
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this->gcache.cached_max_track_speed :
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std::min<int>(this->tcache.cached_max_curve_speed, this->gcache.cached_max_track_speed);
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if (_settings_game.vehicle.train_speed_adaption) max_speed = std::min<int>(max_speed, GetAtcMaxSpeed());
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if (_settings_game.vehicle.train_speed_adaptation) max_speed = std::min<int>(max_speed, GetAtcMaxSpeed());
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if (this->current_order.IsType(OT_LOADING_ADVANCE)) max_speed = std::min(max_speed, 15);
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@@ -5592,7 +5592,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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if (update_signals_crossing) {
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if (v->IsFrontEngine()) {
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if (_settings_game.vehicle.train_speed_adaption && IsTileType(gp.old_tile, MP_RAILWAY) && HasSignals(gp.old_tile)) {
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if (_settings_game.vehicle.train_speed_adaptation && IsTileType(gp.old_tile, MP_RAILWAY) && HasSignals(gp.old_tile)) {
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const TrackdirBits rev_tracks = TrackBitsToTrackdirBits(GetTrackBits(gp.old_tile)) & DiagdirReachesTrackdirs(ReverseDiagDir(enterdir));
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const Trackdir rev_trackdir = FindFirstTrackdir(rev_tracks);
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const Track track = TrackdirToTrack(rev_trackdir);
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@@ -5658,7 +5658,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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const Track track = TrackdirToTrack(rev_trackdir);
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if (HasSignalOnTrack(gp.old_tile, track)) {
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if (_settings_game.vehicle.train_speed_adaption) {
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if (_settings_game.vehicle.train_speed_adaptation) {
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SignalSpeedKey speed_key = {
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speed_key.signal_tile = gp.old_tile,
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speed_key.signal_track = track,
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