(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
Note this can't happen in current code
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@@ -106,7 +106,7 @@ bool FiosDelete(const char *name);
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/* Make a filename from a name */
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void FiosMakeSavegameName(char *buf, const char *name, size_t size);
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/* Determines type of savegame (or tells it is not a savegame) */
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FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title);
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FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
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int CDECL compare_FiosItems(const void *a, const void *b);
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