(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
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@@ -1029,53 +1029,53 @@ void StateGameLoop()
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CallWindowTickEvent();
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NewsLoop();
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} else {
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#ifdef DEBUG_DUMP_COMMANDS
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v != v->First()) continue;
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if (_debug_desync_level > 1) {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v != v->First()) continue;
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switch (v->type) {
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case VEH_ROAD: {
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extern byte GetRoadVehLength(const Vehicle *v);
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if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
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printf("cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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} break;
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case VEH_TRAIN: {
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uint length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
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VehicleRail *wagons = MallocT<VehicleRail>(length);
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length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
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TrainConsistChanged(v, true);
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length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
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printf("cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
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switch (v->type) {
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case VEH_ROAD: {
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extern byte GetRoadVehLength(const Vehicle *v);
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if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
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DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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length++;
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}
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} break;
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free(wagons);
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} break;
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case VEH_TRAIN: {
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uint length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
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case VEH_AIRCRAFT: {
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uint speed = v->u.air.cached_max_speed;
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UpdateAircraftCache(v);
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if (speed != v->u.air.cached_max_speed) {
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printf("cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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} break;
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VehicleRail *wagons = MallocT<VehicleRail>(length);
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length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
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default:
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break;
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TrainConsistChanged(v, true);
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length = 0;
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for (Vehicle *u = v; u != NULL; u = u->Next()) {
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if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
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DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
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}
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length++;
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}
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free(wagons);
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} break;
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case VEH_AIRCRAFT: {
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uint speed = v->u.air.cached_max_speed;
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UpdateAircraftCache(v);
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if (speed != v->u.air.cached_max_speed) {
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DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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} break;
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default:
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break;
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}
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}
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}
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#endif
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/* All these actions has to be done from OWNER_NONE
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* for multiplayer compatibility */
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