(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
This commit is contained in:
@@ -19,6 +19,7 @@
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#include "command.h"
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#include "settings.h"
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#include "fios.h"
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#include "fileio.h"
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#include "vehicle.h"
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#include "station.h"
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#include "strings.h"
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@@ -173,7 +174,6 @@ DEF_CONSOLE_CMD(ConScrollToTile)
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return false;
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}
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extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
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extern void BuildFileList();
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extern void SetFiosType(const byte fiostype);
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@@ -186,16 +186,15 @@ DEF_CONSOLE_CMD(ConSave)
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}
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if (argc == 2) {
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char buf[200];
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snprintf(buf, lengthof(buf), "%s%s%s.sav", _paths.save_dir, PATHSEP, argv[1]);
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char *filename = str_fmt("%s.sav", argv[1]);
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IConsolePrint(_icolour_def, "Saving map...");
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if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
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IConsolePrint(_icolour_err, "SaveMap failed");
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if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
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IConsolePrint(_icolour_err, "Saving map failed");
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} else {
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IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf);
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IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", filename);
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}
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free(filename);
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return true;
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}
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223
src/fileio.cpp
223
src/fileio.cpp
@@ -11,7 +11,9 @@
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#include "variables.h"
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#include "debug.h"
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#include "fios.h"
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#ifndef WIN32
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#ifdef WIN32
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#include <windows.h>
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#else
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#include <pwd.h>
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#include <unistd.h>
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#include <sys/stat.h>
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@@ -189,52 +191,122 @@ void FioOpenFile(int slot, const char *filename)
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FioSeekToFile(slot << 24);
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}
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const char *_subdirs[NUM_SUBDIRS] = {
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"",
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"save" PATHSEP,
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"save" PATHSEP "autosave" PATHSEP,
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"scenario" PATHSEP,
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"scenario" PATHSEP "heightmap" PATHSEP,
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"gm" PATHSEP,
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"data" PATHSEP,
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"lang" PATHSEP
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};
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const char *_searchpaths[NUM_SEARCHPATHS];
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/**
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* Check whether the given file exists
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* @param filename the file to try for existance
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* @param subdir the subdirectory to look in
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* @return true if and only if the file can be opened
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*/
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bool FioCheckFileExists(const char *filename)
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bool FioCheckFileExists(const char *filename, Subdirectory subdir)
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{
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FILE *f = FioFOpenFile(filename);
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FILE *f = FioFOpenFile(filename, "rb", subdir);
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if (f == NULL) return false;
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fclose(f);
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return true;
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}
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/**
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* Opens the file with the given name
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* @param filename the file to open (in either data_dir or second_data_dir)
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* @return the opened file or NULL when it failed.
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*/
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FILE *FioFOpenFile(const char *filename)
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char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename)
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{
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FILE *f;
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assert(subdir < NUM_SUBDIRS);
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assert(sp < NUM_SEARCHPATHS);
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snprintf(buf, buflen, "%s%s" PATHSEP "%s", _searchpaths[sp], _subdirs[subdir], filename);
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return buf;
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}
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char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename)
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{
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Searchpath sp;
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assert(subdir < NUM_SUBDIRS);
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FOR_ALL_SEARCHPATHS(sp) {
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FioGetFullPath(buf, buflen, sp, subdir, filename);
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if (FileExists(buf)) break;
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}
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return buf;
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}
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char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir)
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{
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assert(subdir < NUM_SUBDIRS);
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assert(sp < NUM_SEARCHPATHS);
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snprintf(buf, buflen, "%s%s", _searchpaths[sp], _subdirs[subdir]);
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return buf;
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}
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char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir)
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{
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Searchpath sp;
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/* Find and return the first valid directory */
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FOR_ALL_SEARCHPATHS(sp) {
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char *ret = FioAppendDirectory(buf, buflen, sp, subdir);
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if (FileExists(buf)) return ret;
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}
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/* Could not find the directory, fall back to a base path */
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ttd_strlcpy(buf, _personal_dir, buflen);
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return buf;
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}
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FILE *FioFOpenFileSp(const char *filename, const char *mode, Searchpath sp, Subdirectory subdir)
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{
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#if defined(WIN32) && defined(UNICODE)
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/* fopen is implemented as a define with ellipses for
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* Unicode support (prepend an L). As we are not sending
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* a string, but a variable, it 'renames' the variable,
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* so make that variable to makes it compile happily */
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wchar_t Lmode[5];
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MultiByteToWideChar(CP_ACP, 0, mode, -1, Lmode, lengthof(Lmode));
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#endif
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FILE *f = NULL;
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char buf[MAX_PATH];
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if (filename[0] == PATHSEPCHAR || filename[1] == ':') {
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if (subdir == BASE_DIR) {
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ttd_strlcpy(buf, filename, lengthof(buf));
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} else {
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snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
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snprintf(buf, lengthof(buf), "%s%s%s", _searchpaths[sp], _subdirs[subdir], filename);
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}
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f = fopen(buf, "rb");
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f = fopen(buf, mode);
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#if !defined(WIN32)
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if (f == NULL) {
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strtolower(strrchr(buf, PATHSEPCHAR));
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f = fopen(buf, "rb");
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#if defined SECOND_DATA_DIR
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/* tries in the 2nd data directory */
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if (f == NULL) {
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snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, filename);
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strtolower(buf + strlen(_paths.second_data_dir) - 1);
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f = fopen(buf, "rb");
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}
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#endif
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strtolower(buf + strlen(_searchpaths[sp]) - 1);
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f = fopen(buf, mode);
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}
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#endif
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return f;
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}
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/** Opens OpenTTD files somewhere in a personal or global directory */
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FILE *FioFOpenFile(const char *filename, const char *mode, Subdirectory subdir)
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{
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FILE *f = NULL;
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Searchpath sp;
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assert(subdir < NUM_SUBDIRS);
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FOR_ALL_SEARCHPATHS(sp) {
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f = FioFOpenFileSp(filename, mode, sp, subdir);
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if (f != NULL || subdir == 0) break;
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}
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return f;
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}
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@@ -299,7 +371,8 @@ char *BuildWithFullPath(const char *dir)
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#if defined(WIN32) || defined(WINCE)
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path to the executable
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* @param exe the path from the current path to the executable
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* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
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*/
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extern void DetermineBasePaths(const char *exe);
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#else /* defined(WIN32) || defined(WINCE) */
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@@ -336,70 +409,86 @@ void ChangeWorkingDirectory(const char *exe)
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*/
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void DetermineBasePaths(const char *exe)
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{
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/* Change the working directory to enable doubleclicking in UIs */
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ChangeWorkingDirectory(exe);
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_paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
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#if defined(SECOND_DATA_DIR)
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_paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
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#else
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_paths.second_data_dir = NULL;
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#endif
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#if defined(USE_HOMEDIR)
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char tmp[MAX_PATH];
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#ifdef WITH_PERSONAL_DIR
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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homedir = (pw == NULL) ? "" : pw->pw_dir;
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}
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_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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AppendPathSeparator(_paths.personal_dir, MAX_PATH);
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#else /* not defined(USE_HOMEDIR) */
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_paths.personal_dir = BuildWithFullPath(PERSONAL_DIR);
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#endif /* defined(USE_HOMEDIR) */
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snprintf(tmp, MAX_PATH, "%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_PERSONAL_DIR] = strdup(tmp);
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#else
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_searchpaths[SP_PERSONAL_DIR] = NULL;
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#endif
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_searchpaths[SP_SHARED_DIR] = NULL;
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getcwd(tmp, MAX_PATH);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_WORKING_DIR] = strdup(tmp);
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/* Change the working directory to that one of the executable */
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ChangeWorkingDirectory((char*)exe);
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getcwd(tmp, MAX_PATH);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_BINARY_DIR] = strdup(tmp);
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snprintf(tmp, MAX_PATH, "%s", GLOBAL_DATA_DIR);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_INSTALLATION_DIR] = strdup(tmp);
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#ifdef WITH_COCOA
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extern void cocoaSetApplicationBundleDir();
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cocoaSetApplicationBundleDir();
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#else
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_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
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#endif
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}
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#endif /* defined(WIN32) || defined(WINCE) */
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char *_personal_dir;
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/**
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* Acquire the base paths (personal dir and game data dir),
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* fill all other paths (save dir, autosave dir etc) and
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* make the save and scenario directories.
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* @param exe the path to the executable
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* @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
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* assumption is that there is no path separator, however for gm_dir
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* lang_dir and data_dir that assumption is made.
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* This inconsistency should be resolved.
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* @param exe the path from the current path to the executable
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*/
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void DeterminePaths(const char *exe)
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{
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DetermineBasePaths(exe);
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_paths.save_dir = str_fmt("%ssave" PATHSEP, _paths.personal_dir);
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_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave" PATHSEP, _paths.save_dir);
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_paths.scenario_dir = str_fmt("%sscenario" PATHSEP, _paths.personal_dir);
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_paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap" PATHSEP, _paths.scenario_dir);
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_paths.gm_dir = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
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_paths.data_dir = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
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#if defined(CUSTOM_LANG_DIR)
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_paths.lang_dir = BuildWithFullPath(CUSTOM_LANG_DIR);
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#else
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_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
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#endif
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Searchpath sp;
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FOR_ALL_SEARCHPATHS(sp) DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
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if (_config_file == NULL) {
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_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
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/* Search for the first search path, as that will be the closest to
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* the personal directory. */
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FOR_ALL_SEARCHPATHS(sp) {
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_personal_dir = strdup(_searchpaths[sp]);
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DEBUG(misc, 3, "%s found as personal directory", _searchpaths[sp]);
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break;
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}
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_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
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_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);
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if (_config_file == NULL) {
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_config_file = str_fmt("%sopenttd.cfg", _personal_dir);
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}
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/* Make (auto)save and scenario folder */
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FioCreateDirectory(_paths.save_dir);
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FioCreateDirectory(_paths.autosave_dir);
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FioCreateDirectory(_paths.scenario_dir);
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FioCreateDirectory(_paths.heightmap_dir);
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_highscore_file = str_fmt("%shs.dat", _personal_dir);
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_log_file = str_fmt("%sopenttd.log", _personal_dir);
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char *save_dir = str_fmt("%s%s", _personal_dir, FioGetSubdirectory(SAVE_DIR));
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char *autosave_dir = str_fmt("%s%s", _personal_dir, FioGetSubdirectory(AUTOSAVE_DIR));
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/* Make the necessary folders */
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FioCreateDirectory(_personal_dir);
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FioCreateDirectory(save_dir);
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FioCreateDirectory(autosave_dir);
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free(save_dir);
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free(autosave_dir);
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}
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/**
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|
72
src/fileio.h
72
src/fileio.h
@@ -5,6 +5,8 @@
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#ifndef FILEIO_H
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#define FILEIO_H
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#include "helpers.hpp"
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void FioSeekTo(uint32 pos, int mode);
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void FioSeekToFile(uint32 pos);
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uint32 FioGetPos();
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@@ -16,13 +18,77 @@ void FioCloseAll();
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void FioOpenFile(int slot, const char *filename);
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void FioReadBlock(void *ptr, uint size);
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void FioSkipBytes(int n);
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FILE *FioFOpenFile(const char *filename);
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bool FioCheckFileExists(const char *filename);
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void FioCreateDirectory(const char *filename);
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/**
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* The different kinds of subdirectories OpenTTD uses
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*/
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enum Subdirectory {
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BASE_DIR, ///< Base directory for all subdirectories
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SAVE_DIR, ///< Base directory for all savegames
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AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
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SCENARIO_DIR, ///< Base directory for all scenarios
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HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
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GM_DIR, ///< Subdirectory for all music
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DATA_DIR, ///< Subdirectory for all data (GRFs, sample.cat, intro game)
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LANG_DIR, ///< Subdirectory for all translation files
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NUM_SUBDIRS, ///< Number of subdirectories
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};
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/**
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* Types of searchpaths OpenTTD might use
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*/
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enum Searchpath {
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SP_PERSONAL_DIR, ///< Search in the personal directory
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SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
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SP_WORKING_DIR, ///< Search in the working directory
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SP_BINARY_DIR, ///< Search in the directory where the binary resides
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SP_INSTALLATION_DIR, ///< Search in the installation directory
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SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
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NUM_SEARCHPATHS
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};
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DECLARE_POSTFIX_INCREMENT(Searchpath);
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/**
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* The searchpaths OpenTTD could search through.
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* At least one of the slots has to be filled with a path.
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* NULL paths tell that there is no such path for the
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* current operating system.
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*/
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extern const char *_searchpaths[NUM_SEARCHPATHS];
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/**
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* Checks whether the given search path is a valid search path
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* @param sp the search path to check
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* @return true if the search path is valid
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*/
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static inline bool IsValidSearchPath(Searchpath sp)
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{
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return sp < NUM_SEARCHPATHS && _searchpaths[sp] != NULL;
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}
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/** Iterator for all the search paths */
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#define FOR_ALL_SEARCHPATHS(sp) for (sp = SP_PERSONAL_DIR; sp < NUM_SEARCHPATHS; sp++) if (IsValidSearchPath(sp))
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FILE *FioFOpenFile(const char *filename, const char *mode = "rb", Subdirectory subdir = DATA_DIR);
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bool FioCheckFileExists(const char *filename, Subdirectory subdir = DATA_DIR);
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char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename);
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char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename);
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char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir);
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char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
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static inline const char *FioGetSubdirectory(Subdirectory subdir)
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{
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extern const char *_subdirs[NUM_SUBDIRS];
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assert(subdir < NUM_SUBDIRS);
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return _subdirs[subdir];
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}
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void SanitizeFilename(char *filename);
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void AppendPathSeparator(char *buf, size_t buflen);
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void DeterminePaths(const char *exe);
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extern char *_personal_dir; ///< custom directory for personal settings, saves, newgrf, etc.
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#endif /* FILEIO_H */
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|
@@ -14,6 +14,7 @@
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#include "helpers.hpp"
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#include "table/strings.h"
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#include "fios.h"
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#include "fileio.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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@@ -334,7 +335,7 @@ FiosItem *FiosGetSavegameList(int mode)
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if (_fios_save_path == NULL) {
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_fios_save_path = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_fios_save_path, _paths.save_dir, MAX_PATH);
|
||||
FioGetDirectory(_fios_save_path, MAX_PATH, SAVE_DIR);
|
||||
}
|
||||
|
||||
_fios_path = _fios_save_path;
|
||||
@@ -380,9 +381,10 @@ FiosItem *FiosGetScenarioList(int mode)
|
||||
{
|
||||
static char *_fios_scn_path = NULL;
|
||||
|
||||
/* Copy the default path on first run or on 'New Game' */
|
||||
if (_fios_scn_path == NULL) {
|
||||
_fios_scn_path = MallocT<char>(MAX_PATH);
|
||||
ttd_strlcpy(_fios_scn_path, _paths.scenario_dir, MAX_PATH);
|
||||
FioGetDirectory(_fios_scn_path, MAX_PATH, SCENARIO_DIR);
|
||||
}
|
||||
|
||||
_fios_path = _fios_scn_path;
|
||||
@@ -413,7 +415,7 @@ FiosItem *FiosGetHeightmapList(int mode)
|
||||
|
||||
if (_fios_hmap_path == NULL) {
|
||||
_fios_hmap_path = MallocT<char>(MAX_PATH);
|
||||
strcpy(_fios_hmap_path, _paths.heightmap_dir);
|
||||
FioGetDirectory(_fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
|
||||
}
|
||||
|
||||
_fios_path = _fios_hmap_path;
|
||||
|
@@ -37,6 +37,7 @@
|
||||
#include "player_face.h"
|
||||
#include "fileio.h"
|
||||
|
||||
#include "fileio.h"
|
||||
#include "fios.h"
|
||||
/* Variables to display file lists */
|
||||
FiosItem *_fios_list;
|
||||
@@ -1407,28 +1408,27 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
|
||||
static FiosItem o_dir;
|
||||
|
||||
switch (e->event) {
|
||||
case WE_CREATE: { // Set up OPENTTD button
|
||||
case WE_CREATE: // Set up OPENTTD button
|
||||
o_dir.type = FIOS_TYPE_DIRECT;
|
||||
switch (_saveload_mode) {
|
||||
case SLD_SAVE_GAME:
|
||||
case SLD_LOAD_GAME:
|
||||
ttd_strlcpy(&o_dir.name[0], _paths.save_dir, sizeof(o_dir.name));
|
||||
FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
|
||||
break;
|
||||
|
||||
case SLD_SAVE_SCENARIO:
|
||||
case SLD_LOAD_SCENARIO:
|
||||
ttd_strlcpy(&o_dir.name[0], _paths.scenario_dir, sizeof(o_dir.name));
|
||||
FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
|
||||
break;
|
||||
|
||||
case SLD_LOAD_HEIGHTMAP:
|
||||
ttd_strlcpy(&o_dir.name[0], _paths.heightmap_dir, sizeof(o_dir.name));
|
||||
FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
|
||||
break;
|
||||
|
||||
default:
|
||||
ttd_strlcpy(&o_dir.name[0], _paths.personal_dir, sizeof(o_dir.name));
|
||||
ttd_strlcpy(o_dir.name, _personal_dir, lengthof(o_dir.name));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_PAINT: {
|
||||
int pos;
|
||||
|
@@ -7,6 +7,7 @@
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
#include "functions.h"
|
||||
#include "fileio.h"
|
||||
#include "window.h"
|
||||
#include "gfx.h"
|
||||
#include "sound.h"
|
||||
@@ -90,9 +91,9 @@ static void MusicVolumeChanged(byte new_vol)
|
||||
|
||||
static void DoPlaySong()
|
||||
{
|
||||
char filename[256];
|
||||
snprintf(filename, sizeof(filename), "%s%s",
|
||||
_paths.gm_dir, origin_songs_specs[_music_wnd_cursong - 1].filename);
|
||||
char filename[MAX_PATH];
|
||||
FioFindFullPath(filename, lengthof(filename), GM_DIR,
|
||||
origin_songs_specs[_music_wnd_cursong - 1].filename);
|
||||
_music_driver->play_song(filename);
|
||||
}
|
||||
|
||||
@@ -105,20 +106,14 @@ static void SelectSongToPlay()
|
||||
{
|
||||
uint i = 0;
|
||||
uint j = 0;
|
||||
char filename[256];
|
||||
|
||||
memset(_cur_playlist, 0, sizeof(_cur_playlist));
|
||||
do {
|
||||
if (_playlists[msf.playlist][i] != 0) { // Don't evaluate playlist terminator
|
||||
snprintf(filename, sizeof(filename), "%s%s",
|
||||
_paths.gm_dir, origin_songs_specs[(_playlists[msf.playlist][i]) - 1].filename);
|
||||
|
||||
/* we are now checking for the existence of that file prior
|
||||
* to add it to the list of available songs */
|
||||
if (FileExists(filename)) {
|
||||
_cur_playlist[j] = _playlists[msf.playlist][i];
|
||||
j++;
|
||||
}
|
||||
/* We are now checking for the existence of that file prior
|
||||
* to add it to the list of available songs */
|
||||
if (FioCheckFileExists(origin_songs_specs[_playlists[msf.playlist][i]].filename, GM_DIR)) {
|
||||
_cur_playlist[j] = _playlists[msf.playlist][i];
|
||||
j++;
|
||||
}
|
||||
} while (_playlists[msf.playlist][i++] != 0 && i < lengthof(_cur_playlist) - 1);
|
||||
|
||||
|
@@ -21,6 +21,7 @@
|
||||
#include "../variables.h"
|
||||
#include "../ai/ai.h"
|
||||
#include "../helpers.hpp"
|
||||
#include "../fileio.h"
|
||||
|
||||
// This file handles all the client-commands
|
||||
|
||||
@@ -269,7 +270,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *
|
||||
// DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
|
||||
// **********
|
||||
|
||||
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
|
||||
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
|
||||
{
|
||||
@@ -489,7 +490,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
|
||||
{
|
||||
static char filename[256];
|
||||
static FILE *file_pointer;
|
||||
|
||||
byte maptype;
|
||||
@@ -500,10 +500,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
|
||||
|
||||
// First packet, init some stuff
|
||||
if (maptype == MAP_PACKET_START) {
|
||||
// The name for the temp-map
|
||||
snprintf(filename, lengthof(filename), "%s%snetwork_client.tmp", _paths.autosave_dir, PATHSEP);
|
||||
|
||||
file_pointer = fopen(filename, "wb");
|
||||
file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);;
|
||||
if (file_pointer == NULL) {
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
|
||||
return NETWORK_RECV_STATUS_SAVEGAME;
|
||||
@@ -545,7 +542,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
|
||||
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
|
||||
/* The map is done downloading, load it */
|
||||
if (!SafeSaveOrLoad(filename, SL_LOAD, GM_NORMAL)) {
|
||||
if (!SafeSaveOrLoad("network_client.tmp", SL_LOAD, GM_NORMAL, AUTOSAVE_DIR)) {
|
||||
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
|
||||
return NETWORK_RECV_STATUS_SAVEGAME;
|
||||
|
@@ -24,6 +24,7 @@
|
||||
#include "../variables.h"
|
||||
#include "../genworld.h"
|
||||
#include "../helpers.hpp"
|
||||
#include "../fileio.h"
|
||||
|
||||
// This file handles all the server-commands
|
||||
|
||||
@@ -307,14 +308,13 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
|
||||
}
|
||||
|
||||
if (cs->status == STATUS_AUTH) {
|
||||
char filename[256];
|
||||
const char *filename = "network_server.tmp";
|
||||
Packet *p;
|
||||
|
||||
// Make a dump of the current game
|
||||
snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp", _paths.autosave_dir, PATHSEP);
|
||||
if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
|
||||
if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) error("network savedump failed");
|
||||
|
||||
file_pointer = fopen(filename, "rb");
|
||||
file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
|
||||
fseek(file_pointer, 0, SEEK_END);
|
||||
|
||||
if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");
|
||||
|
@@ -363,14 +363,16 @@ static uint ScanPath(const char *path, int basepath_length)
|
||||
/* Scan for all NewGRFs */
|
||||
void ScanNewGRFFiles()
|
||||
{
|
||||
uint num;
|
||||
Searchpath sp;
|
||||
char path[MAX_PATH];
|
||||
uint num = 0;
|
||||
|
||||
ClearGRFConfigList(&_all_grfs);
|
||||
|
||||
DEBUG(grf, 1, "Scanning for NewGRFs");
|
||||
num = ScanPath(_paths.data_dir, strlen(_paths.data_dir));
|
||||
if (_paths.second_data_dir != NULL) {
|
||||
num += ScanPath(_paths.second_data_dir, strlen(_paths.second_data_dir));
|
||||
FOR_ALL_SEARCHPATHS(sp) {
|
||||
FioAppendDirectory(path, MAX_PATH, sp, DATA_DIR);
|
||||
num += ScanPath(path, strlen(path));
|
||||
}
|
||||
DEBUG(grf, 1, "Scan complete, found %d files", num);
|
||||
}
|
||||
|
@@ -312,8 +312,6 @@ static void UnInitializeGame()
|
||||
|
||||
static void LoadIntroGame()
|
||||
{
|
||||
char filename[256];
|
||||
|
||||
_game_mode = GM_MENU;
|
||||
|
||||
/* Clear transparency options */
|
||||
@@ -326,14 +324,8 @@ static void LoadIntroGame()
|
||||
ResetWindowSystem();
|
||||
SetupColorsAndInitialWindow();
|
||||
|
||||
/* Generate a world. */
|
||||
snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.data_dir);
|
||||
#if defined SECOND_DATA_DIR
|
||||
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
|
||||
snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.second_data_dir);
|
||||
}
|
||||
#endif
|
||||
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
|
||||
/* Load the default opening screen savegame */
|
||||
if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
|
||||
GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
|
||||
WaitTillGeneratedWorld();
|
||||
}
|
||||
@@ -760,7 +752,7 @@ static void StartScenario()
|
||||
ResetGRFConfig(true);
|
||||
|
||||
/* Load game */
|
||||
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
|
||||
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
|
||||
LoadIntroGame();
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
||||
}
|
||||
@@ -782,12 +774,20 @@ static void StartScenario()
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
|
||||
/** Load the specified savegame but on error do different things.
|
||||
* If loading fails due to corrupt savegame, bad version, etc. go back to
|
||||
* a previous correct state. In the menu for example load the intro game again.
|
||||
* @param filename file to be loaded
|
||||
* @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD
|
||||
* @param newgm switch to this mode of loading fails due to some unknown error
|
||||
* @param subdir default directory to look for filename, set to 0 if not needed */
|
||||
bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir)
|
||||
{
|
||||
byte ogm = _game_mode;
|
||||
|
||||
_game_mode = newgm;
|
||||
switch (SaveOrLoad(filename, mode)) {
|
||||
assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
|
||||
switch (SaveOrLoad(filename, mode, subdir)) {
|
||||
case SL_OK: return true;
|
||||
|
||||
case SL_REINIT:
|
||||
@@ -860,7 +860,7 @@ void SwitchMode(int new_mode)
|
||||
_opt_ptr = &_opt;
|
||||
ResetGRFConfig(true);
|
||||
|
||||
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
|
||||
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
|
||||
LoadIntroGame();
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
||||
} else {
|
||||
@@ -894,7 +894,7 @@ void SwitchMode(int new_mode)
|
||||
break;
|
||||
|
||||
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
|
||||
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
|
||||
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, BASE_DIR)) {
|
||||
_opt_ptr = &_opt;
|
||||
|
||||
SetLocalPlayer(OWNER_NONE);
|
||||
@@ -910,7 +910,7 @@ void SwitchMode(int new_mode)
|
||||
break;
|
||||
|
||||
case SM_SAVE: /* Save game */
|
||||
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK) {
|
||||
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, BASE_DIR) != SL_OK) {
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
|
||||
} else {
|
||||
DeleteWindowById(WC_SAVELOAD, 0);
|
||||
@@ -967,9 +967,11 @@ void StateGameLoop()
|
||||
}
|
||||
}
|
||||
|
||||
/** Create an autosave. The default name is "autosave#.sav". However with
|
||||
* the patch setting 'keep_all_autosave' the name defaults to company-name + date */
|
||||
static void DoAutosave()
|
||||
{
|
||||
char buf[200];
|
||||
char buf[MAX_PATH];
|
||||
|
||||
#if defined(PSP)
|
||||
/* Autosaving in networking is too time expensive for the PSP */
|
||||
@@ -979,27 +981,21 @@ static void DoAutosave()
|
||||
|
||||
if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
|
||||
const Player *p = GetPlayer(_local_player);
|
||||
char* s = buf;
|
||||
|
||||
s += snprintf(buf, lengthof(buf), "%s%s", _paths.autosave_dir, PATHSEP);
|
||||
|
||||
SetDParam(0, p->name_1);
|
||||
SetDParam(1, p->name_2);
|
||||
SetDParam(2, _date);
|
||||
s = GetString(s, STR_4004, lastof(buf));
|
||||
strecpy(s, ".sav", lastof(buf));
|
||||
} else { // generate a savegame name and number according to _patches.max_num_autosaves
|
||||
snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _paths.autosave_dir, PATHSEP, _autosave_ctr);
|
||||
GetString(buf, STR_4004, lastof(buf));
|
||||
ttd_strlcpy(buf, ".sav", sizeof(buf));
|
||||
} else {
|
||||
/* generate a savegame name and number according to _patches.max_num_autosaves */
|
||||
snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
|
||||
|
||||
_autosave_ctr++;
|
||||
if (_autosave_ctr >= _patches.max_num_autosaves) {
|
||||
/* we reached the limit for numbers of autosaves. We will start over */
|
||||
_autosave_ctr = 0;
|
||||
}
|
||||
if (++_autosave_ctr >= _patches.max_num_autosaves) _autosave_ctr = 0;
|
||||
}
|
||||
|
||||
DEBUG(sl, 2, "Autosaving to '%s'", buf);
|
||||
if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
|
||||
if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK)
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
|
||||
}
|
||||
|
||||
|
@@ -1561,7 +1561,7 @@ void WaitTillSaved()
|
||||
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
|
||||
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
|
||||
*/
|
||||
SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
|
||||
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
|
||||
{
|
||||
uint32 hdr[2];
|
||||
const SaveLoadFormat *fmt;
|
||||
@@ -1583,7 +1583,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
|
||||
return SL_OK;
|
||||
}
|
||||
|
||||
_sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb");
|
||||
_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
|
||||
if (_sl.fh == NULL) {
|
||||
DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
|
||||
return SL_ERROR;
|
||||
@@ -1721,9 +1721,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
|
||||
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
|
||||
void DoExitSave()
|
||||
{
|
||||
char buf[200];
|
||||
snprintf(buf, sizeof(buf), "%s%sexit.sav", _paths.autosave_dir, PATHSEP);
|
||||
SaveOrLoad(buf, SL_SAVE);
|
||||
SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
@@ -5,6 +5,8 @@
|
||||
#ifndef SAVELOAD_H
|
||||
#define SAVELOAD_H
|
||||
|
||||
#include "fileio.h"
|
||||
|
||||
#ifdef SIZE_MAX
|
||||
#undef SIZE_MAX
|
||||
#endif
|
||||
@@ -26,7 +28,7 @@ enum SaveOrLoadMode {
|
||||
SL_BMP = 4,
|
||||
};
|
||||
|
||||
SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
|
||||
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb);
|
||||
void WaitTillSaved();
|
||||
void DoExitSave();
|
||||
|
||||
|
@@ -8,11 +8,13 @@
|
||||
#include "table/strings.h"
|
||||
#include "gfx.h"
|
||||
#include "hal.h"
|
||||
#include "fileio.h"
|
||||
#include "viewport.h"
|
||||
#include "player.h"
|
||||
#include "screenshot.h"
|
||||
#include "variables.h"
|
||||
#include "date.h"
|
||||
#include "string.h"
|
||||
#include "helpers.hpp"
|
||||
#include "blitter/blitter.hpp"
|
||||
#include "fileio.h"
|
||||
@@ -521,12 +523,12 @@ static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, ui
|
||||
|
||||
static char *MakeScreenshotName(const char *ext)
|
||||
{
|
||||
static char filename[256];
|
||||
char *base;
|
||||
static char filename[MAX_PATH];
|
||||
int serial;
|
||||
size_t len;
|
||||
|
||||
if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
|
||||
sprintf(_screenshot_name, "screenshot");
|
||||
ttd_strlcpy(_screenshot_name, "screenshot", lengthof(_screenshot_name));
|
||||
} else {
|
||||
const Player* p = GetPlayer(_local_player);
|
||||
SetDParam(0, p->name_1);
|
||||
@@ -535,16 +537,16 @@ static char *MakeScreenshotName(const char *ext)
|
||||
GetString(_screenshot_name, STR_4004, lastof(_screenshot_name));
|
||||
}
|
||||
|
||||
/* Add extension to screenshot file */
|
||||
SanitizeFilename(_screenshot_name);
|
||||
base = strchr(_screenshot_name, 0);
|
||||
base[0] = '.'; strcpy(base + 1, ext);
|
||||
len = strlen(_screenshot_name);
|
||||
snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, ".%s", ext);
|
||||
|
||||
serial = 0;
|
||||
for (;;) {
|
||||
snprintf(filename, sizeof(filename), "%s%s", _paths.personal_dir, _screenshot_name);
|
||||
if (!FileExists(filename))
|
||||
break;
|
||||
sprintf(base, " #%d.%s", ++serial, ext);
|
||||
for (serial = 1;; serial++) {
|
||||
snprintf(filename, lengthof(filename), "%s%s", _personal_dir, _screenshot_name);
|
||||
if (!FileExists(filename)) break;
|
||||
/* If file exists try another one with same name, but just with a higher index */
|
||||
snprintf(&_screenshot_name[len], lengthof(_screenshot_name) - len, "#%d.%s", serial, ext);
|
||||
}
|
||||
|
||||
return filename;
|
||||
|
@@ -286,11 +286,7 @@ typedef unsigned char byte;
|
||||
# define TO_BE32X(x) BSWAP32(x)
|
||||
#endif /* TTD_BIG_ENDIAN */
|
||||
|
||||
#if !defined(GAME_DATA_DIR)
|
||||
# define GAME_DATA_DIR ""
|
||||
#endif
|
||||
|
||||
#if !defined(PERSONAL_DIR)
|
||||
#if !defined(WITH_PERSONAL_DIR)
|
||||
# define PERSONAL_DIR ""
|
||||
#endif
|
||||
|
||||
|
@@ -23,6 +23,7 @@
|
||||
#include "music.h"
|
||||
#include "date.h"
|
||||
#include "industry.h"
|
||||
#include "fileio.h"
|
||||
#include "helpers.hpp"
|
||||
#include "cargotype.h"
|
||||
#include "group.h"
|
||||
@@ -1295,8 +1296,15 @@ static int GetLanguageList(Language *langs, int start, int max, const char *path
|
||||
*/
|
||||
void InitializeLanguagePacks()
|
||||
{
|
||||
Searchpath sp;
|
||||
Language files[MAX_LANG];
|
||||
uint language_count = GetLanguageList(files, 0, lengthof(files), _paths.lang_dir);
|
||||
uint language_count = 0;
|
||||
|
||||
FOR_ALL_SEARCHPATHS(sp) {
|
||||
char path[MAX_PATH];
|
||||
FioAppendDirectory(path, lengthof(path), sp, LANG_DIR);
|
||||
language_count += GetLanguageList(files, language_count, lengthof(files), path);
|
||||
}
|
||||
if (language_count == 0) error("No available language packs (invalid versions?)");
|
||||
|
||||
/* Sort the language names alphabetically */
|
||||
|
@@ -265,21 +265,6 @@ struct Cheats {
|
||||
|
||||
VARDEF Cheats _cheats;
|
||||
|
||||
struct Paths {
|
||||
char *personal_dir; // includes cfg file and save folder
|
||||
char *game_data_dir; // includes data, gm, lang
|
||||
char *data_dir;
|
||||
char *gm_dir;
|
||||
char *lang_dir;
|
||||
char *save_dir;
|
||||
char *autosave_dir;
|
||||
char *scenario_dir;
|
||||
char *heightmap_dir;
|
||||
char *second_data_dir;
|
||||
};
|
||||
|
||||
VARDEF Paths _paths;
|
||||
|
||||
/* NOSAVE: Used in palette animations only, not really important. */
|
||||
VARDEF int _timer_counter;
|
||||
|
||||
|
@@ -74,6 +74,7 @@ extern "C" void HideMenuBar();
|
||||
#include "cocoa_keys.h"
|
||||
#include "../blitter/blitter.hpp"
|
||||
#include "../renderer/renderer.hpp"
|
||||
#include "../fileio.h"
|
||||
|
||||
#undef Point
|
||||
#undef Rect
|
||||
@@ -2059,6 +2060,22 @@ void CocoaDialog(const char* title, const char* message, const char* buttonLabel
|
||||
_cocoa_video_dialog = false;
|
||||
}
|
||||
|
||||
/* This is needed since OS X application bundles do not have a
|
||||
* current directory and the data files are 'somewhere' in the bundle */
|
||||
void cocoaSetApplicationBundleDir()
|
||||
{
|
||||
char tmp[MAXPATHLEN];
|
||||
CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
|
||||
if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
|
||||
AppendPathSeparator(tmp, lengthof(tmp));
|
||||
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
|
||||
} else {
|
||||
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
|
||||
}
|
||||
|
||||
CFRelease(url);
|
||||
}
|
||||
|
||||
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
|
||||
* exiting before the cocoa video driver has been loaded
|
||||
*/
|
||||
|
@@ -13,6 +13,7 @@
|
||||
#include "../console.h"
|
||||
#include "../variables.h"
|
||||
#include "../genworld.h"
|
||||
#include "../fileio.h"
|
||||
#include "../blitter/blitter.hpp"
|
||||
#include "dedicated_v.h"
|
||||
|
||||
@@ -115,7 +116,7 @@ static void CloseWindowsConsoleThread()
|
||||
|
||||
static void *_dedicated_video_mem;
|
||||
|
||||
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
|
||||
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir);
|
||||
extern void SwitchMode(int new_mode);
|
||||
|
||||
|
||||
@@ -260,7 +261,7 @@ static void DedicatedVideoMainLoop()
|
||||
_switch_mode = SM_NONE;
|
||||
/* First we need to test if the savegame can be loaded, else we will end up playing the
|
||||
* intro game... */
|
||||
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
|
||||
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) {
|
||||
/* Loading failed, pop out.. */
|
||||
DEBUG(net, 0, "Loading requested map failed, aborting");
|
||||
_networking = false;
|
||||
|
@@ -23,11 +23,13 @@
|
||||
#include "variables.h"
|
||||
#include "win32.h"
|
||||
#include "fios.h" // opendir/readdir/closedir
|
||||
#include "fileio.h"
|
||||
#include <ctype.h>
|
||||
#include <tchar.h>
|
||||
#include <errno.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <shlobj.h>
|
||||
|
||||
static bool _has_console;
|
||||
|
||||
@@ -224,7 +226,7 @@ static const TCHAR _save_succeeded[] =
|
||||
|
||||
static bool EmergencySave()
|
||||
{
|
||||
SaveOrLoad("crash.sav", SL_SAVE);
|
||||
SaveOrLoad("crash.sav", SL_SAVE, BASE_DIR);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -958,22 +960,54 @@ char *getcwd(char *buf, size_t size)
|
||||
return buf;
|
||||
}
|
||||
|
||||
extern char *BuildWithFullPath(const char *dir);
|
||||
|
||||
void DetermineBasePaths(const char *exe)
|
||||
{
|
||||
_paths.personal_dir = MallocT<char>(MAX_PATH);
|
||||
getcwd(_paths.personal_dir, MAX_PATH);
|
||||
char tmp[MAX_PATH];
|
||||
TCHAR path[MAX_PATH];
|
||||
#ifdef WITH_PERSONAL_DIR
|
||||
SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, path);
|
||||
strncpy(tmp, WIDE_TO_MB_BUFFER(path, tmp, lengthof(tmp)), lengthof(tmp));
|
||||
AppendPathSeparator(tmp, MAX_PATH);
|
||||
ttd_strlcat(tmp, PERSONAL_DIR, MAX_PATH);
|
||||
AppendPathSeparator(tmp, MAX_PATH);
|
||||
_searchpaths[SP_PERSONAL_DIR] = strdup(tmp);
|
||||
|
||||
_paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
|
||||
#if defined(SECOND_DATA_DIR)
|
||||
_paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
|
||||
SHGetFolderPath(NULL, CSIDL_COMMON_DOCUMENTS, NULL, SHGFP_TYPE_CURRENT, path);
|
||||
strncpy(tmp, WIDE_TO_MB_BUFFER(path, tmp, lengthof(tmp)), lengthof(tmp));
|
||||
AppendPathSeparator(tmp, MAX_PATH);
|
||||
ttd_strlcat(tmp, PERSONAL_DIR, MAX_PATH);
|
||||
AppendPathSeparator(tmp, MAX_PATH);
|
||||
_searchpaths[SP_SHARED_DIR] = strdup(tmp);
|
||||
#else
|
||||
_paths.second_data_dir = NULL;
|
||||
_searchpaths[SP_PERSONAL_DIR] = NULL;
|
||||
_searchpaths[SP_SHARED_DIR] = NULL;
|
||||
#endif
|
||||
|
||||
_paths.personal_dir[0] = toupper(_paths.personal_dir[0]);
|
||||
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
|
||||
/* Get the path to working directory of OpenTTD */
|
||||
getcwd(tmp, lengthof(tmp));
|
||||
AppendPathSeparator(tmp, MAX_PATH);
|
||||
_searchpaths[SP_WORKING_DIR] = strdup(tmp);
|
||||
|
||||
if (!GetModuleFileName(NULL, path, lengthof(path))) {
|
||||
DEBUG(misc, 0, "GetModuleFileName failed (%d)\n", GetLastError());
|
||||
_searchpaths[SP_BINARY_DIR] = NULL;
|
||||
} else {
|
||||
TCHAR exec_dir[MAX_PATH];
|
||||
_tcsncpy(path, MB_TO_WIDE_BUFFER(exe, path, lengthof(path)), lengthof(path));
|
||||
if (!GetFullPathName(path, lengthof(exec_dir), exec_dir, NULL)) {
|
||||
DEBUG(misc, 0, "GetFullPathName failed (%d)\n", GetLastError());
|
||||
_searchpaths[SP_BINARY_DIR] = NULL;
|
||||
} else {
|
||||
strncpy(tmp, WIDE_TO_MB_BUFFER(exec_dir, tmp, lengthof(tmp)), lengthof(tmp));
|
||||
char *s = strrchr(tmp, PATHSEPCHAR);
|
||||
*(s + 1) = '\0';
|
||||
_searchpaths[SP_BINARY_DIR] = strdup(tmp);
|
||||
}
|
||||
}
|
||||
|
||||
_searchpaths[SP_INSTALLATION_DIR] = NULL;
|
||||
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user