(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.

-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
This commit is contained in:
rubidium
2007-06-17 15:48:57 +00:00
parent 4e4b152adb
commit 3c7a85fe94
25 changed files with 427 additions and 274 deletions

View File

@@ -5,6 +5,8 @@
#ifndef FILEIO_H
#define FILEIO_H
#include "helpers.hpp"
void FioSeekTo(uint32 pos, int mode);
void FioSeekToFile(uint32 pos);
uint32 FioGetPos();
@@ -16,13 +18,77 @@ void FioCloseAll();
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
FILE *FioFOpenFile(const char *filename);
bool FioCheckFileExists(const char *filename);
void FioCreateDirectory(const char *filename);
/**
* The different kinds of subdirectories OpenTTD uses
*/
enum Subdirectory {
BASE_DIR, ///< Base directory for all subdirectories
SAVE_DIR, ///< Base directory for all savegames
AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
SCENARIO_DIR, ///< Base directory for all scenarios
HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
GM_DIR, ///< Subdirectory for all music
DATA_DIR, ///< Subdirectory for all data (GRFs, sample.cat, intro game)
LANG_DIR, ///< Subdirectory for all translation files
NUM_SUBDIRS, ///< Number of subdirectories
};
/**
* Types of searchpaths OpenTTD might use
*/
enum Searchpath {
SP_PERSONAL_DIR, ///< Search in the personal directory
SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
SP_WORKING_DIR, ///< Search in the working directory
SP_BINARY_DIR, ///< Search in the directory where the binary resides
SP_INSTALLATION_DIR, ///< Search in the installation directory
SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
NUM_SEARCHPATHS
};
DECLARE_POSTFIX_INCREMENT(Searchpath);
/**
* The searchpaths OpenTTD could search through.
* At least one of the slots has to be filled with a path.
* NULL paths tell that there is no such path for the
* current operating system.
*/
extern const char *_searchpaths[NUM_SEARCHPATHS];
/**
* Checks whether the given search path is a valid search path
* @param sp the search path to check
* @return true if the search path is valid
*/
static inline bool IsValidSearchPath(Searchpath sp)
{
return sp < NUM_SEARCHPATHS && _searchpaths[sp] != NULL;
}
/** Iterator for all the search paths */
#define FOR_ALL_SEARCHPATHS(sp) for (sp = SP_PERSONAL_DIR; sp < NUM_SEARCHPATHS; sp++) if (IsValidSearchPath(sp))
FILE *FioFOpenFile(const char *filename, const char *mode = "rb", Subdirectory subdir = DATA_DIR);
bool FioCheckFileExists(const char *filename, Subdirectory subdir = DATA_DIR);
char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename);
char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename);
char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir);
char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir);
static inline const char *FioGetSubdirectory(Subdirectory subdir)
{
extern const char *_subdirs[NUM_SUBDIRS];
assert(subdir < NUM_SUBDIRS);
return _subdirs[subdir];
}
void SanitizeFilename(char *filename);
void AppendPathSeparator(char *buf, size_t buflen);
void DeterminePaths(const char *exe);
extern char *_personal_dir; ///< custom directory for personal settings, saves, newgrf, etc.
#endif /* FILEIO_H */