(svn r26205) -Feature: SSE 4.1 sprite sorter, improving the sorting performance significantly (MJP)

For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
This commit is contained in:
rubidium
2014-01-02 16:48:16 +00:00
parent c98a94da44
commit 3c94485ba0
9 changed files with 233 additions and 27 deletions

View File

@@ -385,6 +385,7 @@
<ClCompile Include="..\src\vehicle.cpp" />
<ClCompile Include="..\src\vehiclelist.cpp" />
<ClCompile Include="..\src\viewport.cpp" />
<ClCompile Include="..\src\viewport_sprite_sorter_sse4.cpp" />
<ClCompile Include="..\src\waypoint.cpp" />
<ClCompile Include="..\src\widget.cpp" />
<ClCompile Include="..\src\window.cpp" />
@@ -641,6 +642,7 @@
<ClInclude Include="..\src\vehicle_type.h" />
<ClInclude Include="..\src\vehiclelist.h" />
<ClInclude Include="..\src\viewport_func.h" />
<ClInclude Include="..\src\viewport_sprite_sorter.h" />
<ClInclude Include="..\src\viewport_type.h" />
<ClInclude Include="..\src\water.h" />
<ClInclude Include="..\src\waypoint_base.h" />