Codechange: Use ZOOM_LVL_MIN to refer to first zoom level.

Many uses of ZOOM_LVL_NORMAL actually just want the first zoom level slot, so use ZOOM_LVL_MIN to make this clearer.
This commit is contained in:
Peter Nelson
2024-04-04 18:49:37 +01:00
committed by Peter Nelson
parent 7c322ebcf1
commit 3c94e81665
18 changed files with 103 additions and 101 deletions

View File

@@ -1078,7 +1078,7 @@ struct SpriteAlignerWindow : Window {
}
SpriteAlignerWindow::zoom = Clamp(SpriteAlignerWindow::zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
for (ZoomLevel z = ZOOM_LVL_NORMAL; z < ZOOM_LVL_END; z++) {
for (ZoomLevel z = ZOOM_LVL_BEGIN; z < ZOOM_LVL_END; z++) {
this->SetWidgetsDisabledState(z < _settings_client.gui.zoom_min || z > _settings_client.gui.zoom_max, WID_SA_ZOOM + z);
this->SetWidgetsLoweredState(SpriteAlignerWindow::zoom == z, WID_SA_ZOOM + z);
}