Codechange: Use ZOOM_LVL_MIN to refer to first zoom level.

Many uses of ZOOM_LVL_NORMAL actually just want the first zoom level slot, so use ZOOM_LVL_MIN to make this clearer.
This commit is contained in:
Peter Nelson
2024-04-04 18:49:37 +01:00
committed by Peter Nelson
parent 7c322ebcf1
commit 3c94e81665
18 changed files with 103 additions and 101 deletions

View File

@@ -905,7 +905,7 @@ static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bo
dp->top = top - w->top;
dp->pitch = _screen.pitch;
dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
dp->zoom = ZOOM_LVL_NORMAL;
dp->zoom = ZOOM_LVL_MIN;
w->OnPaint();
}