Codechange: Use ZOOM_LVL_MIN to refer to first zoom level.
Many uses of ZOOM_LVL_NORMAL actually just want the first zoom level slot, so use ZOOM_LVL_MIN to make this clearer.
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committed by
Peter Nelson
parent
7c322ebcf1
commit
3c94e81665
@@ -905,7 +905,7 @@ static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bo
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dp->top = top - w->top;
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dp->pitch = _screen.pitch;
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dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
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dp->zoom = ZOOM_LVL_NORMAL;
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dp->zoom = ZOOM_LVL_MIN;
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w->OnPaint();
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}
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