Timetable GUI: Scale dates/times by day length factor.
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@@ -51,10 +51,10 @@ void SetTimetableParams(int param1, int param2, Ticks ticks)
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SetDParam(param2, ticks);
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SetDParam(param1, STR_TIMETABLE_TICKS);
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} else if (_settings_client.gui.time_in_minutes) {
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SetDParam(param2, ticks / DATE_UNIT_SIZE);
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SetDParam(param2, ticks / (DATE_UNIT_SIZE * _settings_game.economy.day_length_factor));
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SetDParam(param1, STR_TIMETABLE_MINUTES);
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} else {
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SetDParam(param2, ticks / DATE_UNIT_SIZE);
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SetDParam(param2, ticks / (DATE_UNIT_SIZE * _settings_game.economy.day_length_factor));
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SetDParam(param1, STR_TIMETABLE_DAYS);
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}
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}
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@@ -98,6 +98,7 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID
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Ticks sum = offset;
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VehicleOrderID i = start;
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const Order *order = v->GetOrder(i);
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uint8 day_len = _settings_game.economy.day_length_factor;
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/* Pre-initialize with unknown time */
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for (int i = 0; i < v->GetNumOrders(); ++i) {
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@@ -114,12 +115,12 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID
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if (travelling || i != start) {
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if (!CanDetermineTimeTaken(order, true)) return;
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sum += order->GetTimetabledTravel();
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table[i].arrival = sum;
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table[i].arrival = sum / day_len;
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}
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if (!CanDetermineTimeTaken(order, false)) return;
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sum += order->GetTimetabledWait();
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table[i].departure = sum;
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table[i].departure = sum / day_len;
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}
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++i;
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@@ -136,7 +137,7 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID
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if (!travelling) {
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if (!CanDetermineTimeTaken(order, true)) return;
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sum += order->GetTimetabledTravel();
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table[i].arrival = sum;
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table[i].arrival = sum / day_len;
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}
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}
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@@ -198,7 +199,7 @@ struct TimetableWindow : Window {
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assert(HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED));
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bool travelling = (!(v->current_order.IsType(OT_LOADING) || v->current_order.IsType(OT_WAITING)) || v->current_order.GetNonStopType() == ONSF_STOP_EVERYWHERE);
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Ticks start_time = _date_fract - v->current_order_time;
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Ticks start_time = _date_fract - (v->current_order_time / _settings_game.economy.day_length_factor);
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FillTimetableArrivalDepartureTable(v, v->cur_real_order_index % v->GetNumOrders(), travelling, table, start_time);
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@@ -462,7 +463,7 @@ struct TimetableWindow : Window {
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int y = r.top + WD_FRAMERECT_TOP;
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bool show_late = this->show_expected && v->lateness_counter > DATE_UNIT_SIZE;
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Ticks offset = show_late ? 0 : -v->lateness_counter;
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Ticks offset = show_late ? 0 : -(v->lateness_counter / _settings_game.economy.day_length_factor);
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bool rtl = _current_text_dir == TD_RTL;
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int abbr_left = rtl ? r.right - WD_FRAMERECT_RIGHT - this->deparr_abbr_width : r.left + WD_FRAMERECT_LEFT;
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@@ -589,7 +590,7 @@ struct TimetableWindow : Window {
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if (order != NULL) {
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uint time = (selected % 2 == 1) ? order->GetTravelTime() : order->GetWaitTime();
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if (!_settings_client.gui.timetable_in_ticks) time /= DATE_UNIT_SIZE;
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if (!_settings_client.gui.timetable_in_ticks) time /= (DATE_UNIT_SIZE * _settings_game.economy.day_length_factor);
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if (time != 0) {
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SetDParam(0, time);
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@@ -683,7 +684,7 @@ struct TimetableWindow : Window {
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if (this->query_is_speed_query) {
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val = ConvertDisplaySpeedToKmhishSpeed(val);
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} else {
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if (!_settings_client.gui.timetable_in_ticks) val *= DATE_UNIT_SIZE;
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if (!_settings_client.gui.timetable_in_ticks) val *= DATE_UNIT_SIZE * _settings_game.economy.day_length_factor;
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}
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uint32 p2 = minu(val, UINT16_MAX);
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