Viewport: Fix screen bounds of empty bounding box sprites when splitting
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@@ -981,7 +981,8 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
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right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1;
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right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1;
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top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y;
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top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y;
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bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1;
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bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1;
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tmp_width = tmp_height = 0;
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tmp_width = right - left;
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tmp_height = bottom - top;
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} else {
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} else {
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const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
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const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
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left = tmp_left = (pt.x += spr->x_offs);
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left = tmp_left = (pt.x += spr->x_offs);
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