(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
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@@ -81,10 +81,10 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin
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/**
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* Executes a raw DoCommand for the AI.
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*/
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int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
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CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
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{
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PlayerID old_lp;
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int32 res = 0;
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CommandCost res = 0;
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const char* tmp_cmdtext;
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/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange
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@@ -135,7 +135,7 @@ int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint pr
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}
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int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
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CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
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{
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return AI_DoCommandCc(tile, p1, p2, flags, procc, NULL);
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}
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