(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
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@@ -43,8 +43,8 @@ void AI_PlayerDied(PlayerID player);
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void AI_RunGameLoop();
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void AI_Initialize();
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void AI_Uninitialize();
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int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
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CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
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/** Is it allowed to start a new AI.
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* This function checks some boundries to see if we should launch a new AI.
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