(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
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@@ -478,10 +478,10 @@ static void ClickTile_Town(TileIndex tile)
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/* not used */
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}
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static int32 ClearTile_Town(TileIndex tile, byte flags)
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static CommandCost ClearTile_Town(TileIndex tile, byte flags)
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{
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int rating;
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int32 cost;
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CommandCost cost;
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Town *t;
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HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
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@@ -708,7 +708,7 @@ no_slope:
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uint32 r = Random();
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if (CHANCE16I(1, 8, r) && !_generating_world) {
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int32 res;
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CommandCost res;
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if (CHANCE16I(1, 16, r)) {
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res = DoCommand(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
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@@ -730,7 +730,7 @@ no_slope:
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static bool TerraformTownTile(TileIndex tile, int edges, int dir)
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{
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int32 r;
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CommandCost r;
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TILE_ASSERT(tile);
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@@ -1464,7 +1464,7 @@ static Town *AllocateTown()
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* @param p1 size of the town (0 = small, 1 = medium, 2 = large)
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* @param p2 size mode (@see TownSizeMode)
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*/
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int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Town *t;
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uint32 townnameparts;
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@@ -1770,7 +1770,7 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
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static bool BuildTownHouse(Town *t, TileIndex tile)
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{
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int32 r;
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CommandCost r;
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if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
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if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
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@@ -1846,7 +1846,7 @@ void ClearTownHouse(Town *t, TileIndex tile)
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* @param p1 town ID to rename
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* @param p2 unused
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*/
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int32 CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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StringID str;
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Town *t;
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@@ -1932,7 +1932,7 @@ static void TownActionRoadRebuild(Town* t)
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static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
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{
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PlayerID old;
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int32 r;
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CommandCost r;
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
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@@ -2050,9 +2050,9 @@ extern uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t);
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* @param p1 town to do the action at
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* @param p2 action to perform, @see _town_action_proc for the list of available actions
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*/
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int32 CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 cost;
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CommandCost cost;
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Town *t;
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if (!IsValidTownID(p1) || p2 > lengthof(_town_action_proc)) return CMD_ERROR;
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