(svn r3665) Add a function to turn a tile into a clear tile
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@@ -515,12 +515,10 @@ static void TileLoop_Trees(TileIndex tile)
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SetTreeGrowth(tile, 3);
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} else {
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/* just one tree, change type into MP_CLEAR */
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SetTileType(tile, MP_CLEAR);
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SetTileOwner(tile, OWNER_NONE);
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switch (GetTreeGround(tile)) {
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case TR_GRASS: SetClearGroundDensity(tile, CL_GRASS, 3); break;
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case TR_ROUGH: SetClearGroundDensity(tile, CL_ROUGH, 3); break;
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default: SetClearGroundDensity(tile, CL_SNOW, GetTreeDensity(tile)); break;
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case TR_GRASS: MakeClear(tile, CL_GRASS, 3); break;
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case TR_ROUGH: MakeClear(tile, CL_ROUGH, 3); break;
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default: MakeClear(tile, CL_SNOW, GetTreeDensity(tile)); break;
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}
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}
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break;
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