(svn r24846) -Add: Advanced settings to disable certain sound effects.
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@@ -40,13 +40,13 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
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{
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if (result.Failed()) return;
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SndPlayTileFx(SND_02_SPLAT, tile);
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if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (result.Succeeded()) SndPlayTileFx(SND_02_SPLAT, tile);
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if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
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}
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@@ -436,7 +436,7 @@ public:
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this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
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_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
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this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
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SndPlayFx(SND_15_BEEP);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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this->SetDirty();
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break;
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}
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@@ -514,7 +514,7 @@ public:
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this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
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_ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
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this->LowerWidget(_ship_depot_direction + WID_BDD_X);
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SndPlayFx(SND_15_BEEP);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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UpdateDocksDirection();
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this->SetDirty();
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break;
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