(svn r24846) -Add: Advanced settings to disable certain sound effects.
This commit is contained in:
@@ -1517,7 +1517,7 @@ static void TileLoop_Road(TileIndex tile)
|
||||
if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
|
||||
StartRoadWorks(tile);
|
||||
|
||||
SndPlayTileFx(SND_21_JACKHAMMER, tile);
|
||||
if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_JACKHAMMER, tile);
|
||||
CreateEffectVehicleAbove(
|
||||
TileX(tile) * TILE_SIZE + 7,
|
||||
TileY(tile) * TILE_SIZE + 7,
|
||||
|
Reference in New Issue
Block a user