(svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: to spritecache.h
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@@ -46,8 +46,6 @@ public:
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PALETTE_ANIMATION_BLITTER, ///< The blitter takes care of the palette animation
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};
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typedef void *AllocatorProc(size_t size);
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/**
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* Get the screen depth this blitter works for.
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* This is either: 8, 16, 24 or 32.
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@@ -73,7 +71,7 @@ public:
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/**
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* Convert a sprite from the loader to our own format.
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*/
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virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
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virtual Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
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/**
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* Move the destination pointer the requested amount x and y, keeping in mind
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