(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
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@@ -16,6 +16,9 @@ void AIConfig::ChangeAI(const char *name, int version)
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this->name = (name == NULL) ? NULL : strdup(name);
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this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
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this->version = (info == NULL) ? -1 : info->GetVersion();
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if (this->config_list != NULL) delete this->config_list;
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this->config_list = (info == NULL) ? NULL : new AIConfigItemList();
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if (this->config_list != NULL) this->config_list->push_back(_start_date_config);
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/* The special casing for start_date is here to ensure that the
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* start_date setting won't change even if you chose another AI. */
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@@ -46,6 +49,7 @@ AIConfig::AIConfig(const AIConfig *config)
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this->name = (config->name == NULL) ? NULL : strdup(config->name);
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this->info = config->info;
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this->version = config->version;
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this->config_list = NULL;
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for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
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this->settings[strdup((*it).first)] = (*it).second;
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@@ -56,10 +60,8 @@ AIConfig::AIConfig(const AIConfig *config)
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AIConfig::~AIConfig()
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{
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free((void *)this->name);
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for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
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free((void*)(*it).first);
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}
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this->settings.clear();
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this->ResetSettings();
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if (this->config_list != NULL) delete this->config_list;
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}
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AIInfo *AIConfig::GetInfo()
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@@ -73,6 +75,16 @@ bool AIConfig::ResetInfo()
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return this->info != NULL;
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}
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const AIConfigItemList *AIConfig::GetConfigList()
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{
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if (this->info != NULL) return this->info->GetConfigList();
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if (this->config_list == NULL) {
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this->config_list = new AIConfigItemList();
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this->config_list->push_back(_start_date_config);
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}
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return this->config_list;
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}
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AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
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{
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AIConfig **config;
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@@ -127,23 +139,17 @@ void AIConfig::SetSetting(const char *name, int value)
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}
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}
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void AIConfig::ResetSettings()
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{
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for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
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free((void*)(*it).first);
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}
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this->settings.clear();
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}
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void AIConfig::AddRandomDeviation()
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{
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/* No AI configured, so fall back to some defaults */
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if (this->info == NULL) {
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int base_start_date;
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switch (_settings_game.difficulty.diff_level) {
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case 0: base_start_date = AI::START_NEXT_EASY; break;
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case 1: base_start_date = AI::START_NEXT_MEDIUM; break;
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case 2: base_start_date = AI::START_NEXT_HARD; break;
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case 3: base_start_date = AI::START_NEXT_MEDIUM; break;
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default: NOT_REACHED();
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}
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this->SetSetting("start_date", InteractiveRandomRange(AI::START_NEXT_DEVIATION * 2) - AI::START_NEXT_DEVIATION + base_start_date);
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return;
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}
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for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
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for (AIConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
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if ((*it).random_deviation != 0) {
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this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
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}
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