(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.

This commit is contained in:
Yexo
2009-01-20 16:49:10 +00:00
parent 49c5c71348
commit 3d35b3c2cc
12 changed files with 581 additions and 36 deletions

View File

@@ -16,6 +16,9 @@ void AIConfig::ChangeAI(const char *name, int version)
this->name = (name == NULL) ? NULL : strdup(name);
this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
this->version = (info == NULL) ? -1 : info->GetVersion();
if (this->config_list != NULL) delete this->config_list;
this->config_list = (info == NULL) ? NULL : new AIConfigItemList();
if (this->config_list != NULL) this->config_list->push_back(_start_date_config);
/* The special casing for start_date is here to ensure that the
* start_date setting won't change even if you chose another AI. */
@@ -46,6 +49,7 @@ AIConfig::AIConfig(const AIConfig *config)
this->name = (config->name == NULL) ? NULL : strdup(config->name);
this->info = config->info;
this->version = config->version;
this->config_list = NULL;
for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
this->settings[strdup((*it).first)] = (*it).second;
@@ -56,10 +60,8 @@ AIConfig::AIConfig(const AIConfig *config)
AIConfig::~AIConfig()
{
free((void *)this->name);
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
free((void*)(*it).first);
}
this->settings.clear();
this->ResetSettings();
if (this->config_list != NULL) delete this->config_list;
}
AIInfo *AIConfig::GetInfo()
@@ -73,6 +75,16 @@ bool AIConfig::ResetInfo()
return this->info != NULL;
}
const AIConfigItemList *AIConfig::GetConfigList()
{
if (this->info != NULL) return this->info->GetConfigList();
if (this->config_list == NULL) {
this->config_list = new AIConfigItemList();
this->config_list->push_back(_start_date_config);
}
return this->config_list;
}
AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
{
AIConfig **config;
@@ -127,23 +139,17 @@ void AIConfig::SetSetting(const char *name, int value)
}
}
void AIConfig::ResetSettings()
{
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
free((void*)(*it).first);
}
this->settings.clear();
}
void AIConfig::AddRandomDeviation()
{
/* No AI configured, so fall back to some defaults */
if (this->info == NULL) {
int base_start_date;
switch (_settings_game.difficulty.diff_level) {
case 0: base_start_date = AI::START_NEXT_EASY; break;
case 1: base_start_date = AI::START_NEXT_MEDIUM; break;
case 2: base_start_date = AI::START_NEXT_HARD; break;
case 3: base_start_date = AI::START_NEXT_MEDIUM; break;
default: NOT_REACHED();
}
this->SetSetting("start_date", InteractiveRandomRange(AI::START_NEXT_DEVIATION * 2) - AI::START_NEXT_DEVIATION + base_start_date);
return;
}
for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
for (AIConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
if ((*it).random_deviation != 0) {
this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
}