Feature: Build objects by area
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					committed by
					
						
						Michael Lutz
					
				
			
			
				
	
			
			
			
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							bd357656ba
						
					
				
				
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			@@ -87,6 +87,7 @@ struct CompanyProperties {
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	uint32 terraform_limit;          ///< Amount of tileheights we can (still) terraform (times 65536).
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	uint32 clear_limit;              ///< Amount of tiles we can (still) clear (times 65536).
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	uint32 tree_limit;               ///< Amount of trees we can (still) plant (times 65536).
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	uint32 build_object_limit;       ///< Amount of tiles we can (still) build objects on (times 65536).
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	/**
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	 * If \c true, the company is (also) controlled by the computer (a NoAI program).
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@@ -110,7 +111,7 @@ struct CompanyProperties {
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		  face(0), money(0), money_fraction(0), current_loan(0), colour(0), block_preview(0),
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		  location_of_HQ(0), last_build_coordinate(0), share_owners(), inaugurated_year(0),
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		  months_of_bankruptcy(0), bankrupt_asked(0), bankrupt_timeout(0), bankrupt_value(0),
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		  terraform_limit(0), clear_limit(0), tree_limit(0), is_ai(false), engine_renew_list(nullptr) {}
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		  terraform_limit(0), clear_limit(0), tree_limit(0), build_object_limit(0), is_ai(false), engine_renew_list(nullptr) {}
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};
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struct Company : CompanyProperties, CompanyPool::PoolItem<&_company_pool> {
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