Feature: Build objects by area
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committed by
Michael Lutz

parent
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commit
3d45bc4abe
@@ -355,6 +355,8 @@ struct ConstructionSettings {
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uint16 clear_frame_burst; ///< how many tiles may, over a short period, be cleared?
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uint32 tree_per_64k_frames; ///< how many trees may, over a long period, be planted per 65536 frames?
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uint16 tree_frame_burst; ///< how many trees may, over a short period, be planted?
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uint32 build_object_per_64k_frames; ///< how many tiles may, over a long period, have objects built on them per 65536 frames?
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uint16 build_object_frame_burst; ///< how many tiles may, over a short period, have objects built on them?
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};
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/** Settings related to the AI. */
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