Feature: Build objects by area

This commit is contained in:
Tyler Trahan
2022-02-02 17:24:52 -07:00
committed by Michael Lutz
parent bd357656ba
commit 3d45bc4abe
10 changed files with 137 additions and 14 deletions

View File

@@ -355,6 +355,8 @@ struct ConstructionSettings {
uint16 clear_frame_burst; ///< how many tiles may, over a short period, be cleared?
uint32 tree_per_64k_frames; ///< how many trees may, over a long period, be planted per 65536 frames?
uint16 tree_frame_burst; ///< how many trees may, over a short period, be planted?
uint32 build_object_per_64k_frames; ///< how many tiles may, over a long period, have objects built on them per 65536 frames?
uint16 build_object_frame_burst; ///< how many tiles may, over a short period, have objects built on them?
};
/** Settings related to the AI. */