(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa
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@@ -1202,11 +1202,10 @@ static void PlaceProc_LowerBigLand(uint tile)
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static void PlaceProc_RockyArea(uint tile)
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{
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if (!IS_TILETYPE(tile, MP_CLEAR))
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if (!IS_TILETYPE(tile, MP_CLEAR) && !IS_TILETYPE(tile, MP_TREES))
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return;
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_map5[tile] = (_map5[tile] & ~0x1C) | 0xB;
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MarkTileDirtyByTile(tile);
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ModifyTile(tile, MP_SETTYPE(MP_CLEAR) | MP_MAP5, (_map5[tile] & ~0x1C) | 0xB);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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