Avoid unnecessary viewport redraws for unused tile loop house triggers

This commit is contained in:
Jonathan G Rennison
2022-11-24 02:38:10 +00:00
parent bcb917d8c2
commit 3d7e5d5369
9 changed files with 48 additions and 6 deletions

View File

@@ -320,6 +320,8 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
LoadStringWidthTable();
AnalyseEngineCallbacks();
AnalyseIndustryTileSpriteGroups();
extern void AnalyseHouseSpriteGroups();
AnalyseHouseSpriteGroups();
/* Re-init the windowing system */
ResetWindowSystem();