Avoid unnecessary viewport redraws for unused tile loop house triggers
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@@ -320,6 +320,8 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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LoadStringWidthTable();
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AnalyseEngineCallbacks();
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AnalyseIndustryTileSpriteGroups();
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extern void AnalyseHouseSpriteGroups();
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AnalyseHouseSpriteGroups();
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/* Re-init the windowing system */
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ResetWindowSystem();
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