Avoid unnecessary viewport redraws for unused tile loop house triggers
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@@ -952,6 +952,8 @@ bool AfterLoadGame()
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AfterLoadEngines();
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AnalyseIndustryTileSpriteGroups();
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extern void AnalyseHouseSpriteGroups();
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AnalyseHouseSpriteGroups();
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/* Update all vehicles */
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AfterLoadVehicles(true);
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@@ -4211,6 +4213,8 @@ void ReloadNewGRFData()
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ResetVehicleHash();
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AfterLoadEngines();
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AnalyseIndustryTileSpriteGroups();
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extern void AnalyseHouseSpriteGroups();
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AnalyseHouseSpriteGroups();
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AfterLoadVehicles(false);
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StartupEngines();
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GroupStatistics::UpdateAfterLoad();
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