Avoid unnecessary viewport redraws for unused tile loop house triggers

This commit is contained in:
Jonathan G Rennison
2022-11-24 02:38:10 +00:00
parent bcb917d8c2
commit 3d7e5d5369
9 changed files with 48 additions and 6 deletions

View File

@@ -952,6 +952,8 @@ bool AfterLoadGame()
AfterLoadEngines();
AnalyseIndustryTileSpriteGroups();
extern void AnalyseHouseSpriteGroups();
AnalyseHouseSpriteGroups();
/* Update all vehicles */
AfterLoadVehicles(true);
@@ -4211,6 +4213,8 @@ void ReloadNewGRFData()
ResetVehicleHash();
AfterLoadEngines();
AnalyseIndustryTileSpriteGroups();
extern void AnalyseHouseSpriteGroups();
AnalyseHouseSpriteGroups();
AfterLoadVehicles(false);
StartupEngines();
GroupStatistics::UpdateAfterLoad();