Avoid unnecessary viewport redraws for unused tile loop house triggers
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@@ -592,7 +592,7 @@ class NIHHouse : public NIHelper {
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const HouseSpec *hs = HouseSpec::Get(GetHouseType(index));
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seprintf(buffer, lastof(buffer), " building_flags: 0x%X", hs->building_flags);
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output.print(buffer);
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seprintf(buffer, lastof(buffer), " extra_flags: 0x%X", hs->extra_flags);
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seprintf(buffer, lastof(buffer), " extra_flags: 0x%X, ctrl_flags: 0x%X", hs->extra_flags, hs->ctrl_flags);
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output.print(buffer);
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seprintf(buffer, lastof(buffer), " remove_rating_decrease: %u, minimum_life: %u", hs->remove_rating_decrease, hs->minimum_life);
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output.print(buffer);
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