Reduce delays with company bankrupcty/sale processing at high day lengths
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@@ -737,14 +737,20 @@ static void HandleBankruptcyTakeover(Company *c)
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}
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/** Called every tick for updating some company info. */
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void OnTick_Companies()
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void OnTick_Companies(bool main_tick)
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{
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if (_game_mode == GM_EDITOR) return;
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Company *c = Company::GetIfValid(_cur_company_tick_index);
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if (c != nullptr) {
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if (main_tick) {
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Company *c = Company::GetIfValid(_cur_company_tick_index);
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if (c != nullptr) {
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if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
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}
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_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
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}
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for (Company *c : Company::Iterate()) {
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if (c->name_1 != 0) GenerateCompanyName(c);
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if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
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if (c->bankrupt_asked != 0 && c->bankrupt_timeout == 0) HandleBankruptcyTakeover(c);
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}
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if (_next_competitor_start == 0) {
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@@ -762,8 +768,6 @@ void OnTick_Companies()
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if (_networking) break;
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} while (AI::GetStartNextTime() == 0);
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}
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_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
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}
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/**
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