(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
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@@ -58,7 +58,7 @@ enum GenWorldProgress {
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GWP_ROUGH_ROCKY, ///< Make rough and rocky areas
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GWP_TOWN, ///< Generate towns
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GWP_INDUSTRY, ///< Generate industries
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GWP_UNMOVABLE, ///< Generate unmovables (radio tower, light houses)
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GWP_OBJECT, ///< Generate objects (radio tower, light houses)
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GWP_TREE, ///< Generate trees
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GWP_GAME_INIT, ///< Initialize the game
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GWP_RUNTILELOOP, ///< Runs the tile loop 1280 times to make snow etc
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