(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
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@@ -330,7 +330,7 @@ uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
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case MP_STATION:
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case MP_HOUSE:
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case MP_INDUSTRY:
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case MP_UNMOVABLE:
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case MP_OBJECT:
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/* These tiles usually have a levelling foundation. So use max Z */
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has_snow = (GetTileMaxZ(tile) > GetSnowLine());
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break;
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