(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.

This commit is contained in:
rubidium
2010-08-08 10:59:30 +00:00
parent abc14d8fbf
commit 3da3d131c6
101 changed files with 789 additions and 763 deletions

View File

@@ -330,7 +330,7 @@ uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
case MP_STATION:
case MP_HOUSE:
case MP_INDUSTRY:
case MP_UNMOVABLE:
case MP_OBJECT:
/* These tiles usually have a levelling foundation. So use max Z */
has_snow = (GetTileMaxZ(tile) > GetSnowLine());
break;