(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
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@@ -42,7 +42,7 @@ enum TileType {
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MP_VOID, ///< Invisible tiles at the SW and SE border
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MP_INDUSTRY, ///< Part of an industry
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MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads
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MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters
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MP_OBJECT, ///< Contains objects such as transmitters and owned land
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};
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/**
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