(svn r320) -Fix: some last _current_player fixes
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@@ -250,6 +250,8 @@ static void TileLoop_Town(uint tile)
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if ( (byte) (r >> 8) >= 12) {
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DoBuildTownHouse(t, tile);
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}
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_current_player = OWNER_NONE;
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}
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}
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