(svn r18683) -Fix: it's not an other
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@@ -124,7 +124,7 @@ static inline uint32 ReadUint32(LoadgameState *ls)
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* - OCL_VAR: load 'type' to a global var
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* - OCL_END: every struct must end with this
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* - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
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* - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
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* - OCL_CHUNK: load another proc to load a part of the savegame, 'amount' times
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* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
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*/
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#define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)cpp_offsetof(base, offset), NULL }
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