(svn r18683) -Fix: it's not an other
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@@ -94,7 +94,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
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sprite->AllocateData(sprite->width * sprite->height);
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/* When there are transparency pixels, this format has an other trick.. decode it */
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/* When there are transparency pixels, this format has another trick.. decode it */
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if (type & 0x08) {
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for (int y = 0; y < sprite->height; y++) {
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bool last_item = false;
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