(svn r13628) -Feature: enable building of aqueducts in the scenario editor

-Codechange: related to this split the waterway based buttons from the landscape generation window
This commit is contained in:
skidd13
2008-06-25 17:30:16 +00:00
parent fdc4d1922d
commit 3dea3cbe63
7 changed files with 104 additions and 77 deletions

View File

@@ -61,7 +61,7 @@ static void PlaceDocks_Buoy(TileIndex tile)
static void PlaceDocks_BuildCanal(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_CREATE_WATER);
VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
}
static void PlaceDocks_BuildLock(TileIndex tile)
@@ -69,6 +69,11 @@ static void PlaceDocks_BuildLock(TileIndex tile)
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_LOCK | CMD_MSG(STR_CANT_BUILD_LOCKS));
}
static void PlaceDocks_BuildRiver(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
}
static void PlaceDocks_Aqueduct(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_BUILD_BRIDGE);
@@ -89,6 +94,7 @@ enum DockToolbarWidgets {
DTW_DEPOT, ///< Build depot button
DTW_STATION, ///< Build station button
DTW_BUOY, ///< Build buoy button
DTW_RIVER, ///< Build river button (in scenario editor)
DTW_BUILD_AQUEDUCT, ///< Build aqueduct button
DTW_END, ///< End of toolbar widgets
};
@@ -96,6 +102,7 @@ enum DockToolbarWidgets {
static void BuildDocksClick_Canal(Window *w)
{
HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, VHM_RECT, PlaceDocks_BuildCanal);
}
@@ -127,6 +134,12 @@ static void BuildDocksClick_Buoy(Window *w)
HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, VHM_RECT, PlaceDocks_Buoy);
}
static void BuildDocksClick_River(Window *w)
{
if (_game_mode != GM_EDITOR) return;
HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, VHM_RECT, PlaceDocks_BuildRiver);
}
static void BuildDocksClick_Aqueduct(Window *w)
{
HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, VHM_RECT, PlaceDocks_Aqueduct);
@@ -142,6 +155,7 @@ static OnButtonClick * const _build_docks_button_proc[] = {
BuildDocksClick_Depot,
BuildDocksClick_Dock,
BuildDocksClick_Buoy,
BuildDocksClick_River,
BuildDocksClick_Aqueduct
};
@@ -177,8 +191,9 @@ struct BuildDocksToolbarWindow : Window {
case '4': BuildDocksClick_Depot(this); break;
case '5': BuildDocksClick_Dock(this); break;
case '6': BuildDocksClick_Buoy(this); break;
case '7': BuildDocksClick_River(this); break;
case 'B':
case '7': BuildDocksClick_Aqueduct(this); break;
case '8': BuildDocksClick_Aqueduct(this); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
@@ -207,7 +222,10 @@ struct BuildDocksToolbarWindow : Window {
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
case DDSP_CREATE_WATER:
DoCommandP(end_tile, start_tile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR ? _ctrl_pressed : 0), CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_PLACE_RIVERS));
break;
default: break;
@@ -233,24 +251,25 @@ struct BuildDocksToolbarWindow : Window {
};
static const Widget _build_docks_toolb_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DTW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 145, 0, 13, STR_9801_DOCK_CONSTRUCTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DTW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, 7, 146, 157, 0, 13, 0x0, STR_STICKY_BUTTON}, // DTW_STICKY
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_BUILD_CANAL, STR_BUILD_CANALS_TIP}, // DTW_CANAL
{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_BUILD_LOCK, STR_BUILD_LOCKS_TIP}, // DTW_LOCK
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DTW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_9801_WATERWAYS_CONSTRUCTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DTW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, // DTW_STICKY
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_BUILD_CANAL, STR_BUILD_CANALS_TIP}, // DTW_CANAL
{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_BUILD_LOCK, STR_BUILD_LOCKS_TIP}, // DTW_LOCK
{ WWT_PANEL, RESIZE_NONE, 7, 44, 47, 14, 35, 0x0, STR_NULL}, // DTW_SEPERATOR
{ WWT_PANEL, RESIZE_NONE, 7, 44, 48, 14, 35, 0x0, STR_NULL}, // DTW_SEPERATOR
{ WWT_IMGBTN, RESIZE_NONE, 7, 48, 69, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // DTW_DEMOLISH
{ WWT_IMGBTN, RESIZE_NONE, 7, 70, 91, 14, 35, SPR_IMG_SHIP_DEPOT, STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING}, // DTW_DEPOT
{ WWT_IMGBTN, RESIZE_NONE, 7, 92, 113, 14, 35, SPR_IMG_SHIP_DOCK, STR_981D_BUILD_SHIP_DOCK}, // DTW_STATION
{ WWT_IMGBTN, RESIZE_NONE, 7, 114, 135, 14, 35, SPR_IMG_BOUY, STR_9834_POSITION_BUOY_WHICH_CAN}, // DTW_BUOY
{ WWT_IMGBTN, RESIZE_NONE, 7, 136, 157, 14, 35, SPR_IMG_AQUEDUCT, STR_BUILD_AQUEDUCT}, // DTW_BUILD_AQUEDUCT
{ WWT_IMGBTN, RESIZE_NONE, 7, 49, 70, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // DTW_DEMOLISH
{ WWT_IMGBTN, RESIZE_NONE, 7, 71, 92, 14, 35, SPR_IMG_SHIP_DEPOT, STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING}, // DTW_DEPOT
{ WWT_IMGBTN, RESIZE_NONE, 7, 93, 114, 14, 35, SPR_IMG_SHIP_DOCK, STR_981D_BUILD_SHIP_DOCK}, // DTW_STATION
{ WWT_IMGBTN, RESIZE_NONE, 7, 115, 136, 14, 35, SPR_IMG_BOUY, STR_9834_POSITION_BUOY_WHICH_CAN}, // DTW_BUOY
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_RIVER
{ WWT_IMGBTN, RESIZE_NONE, 7, 137, 159, 14, 35, SPR_IMG_AQUEDUCT, STR_BUILD_AQUEDUCT}, // DTW_BUILD_AQUEDUCT
{ WIDGETS_END},
};
static const WindowDesc _build_docks_toolbar_desc = {
WDP_ALIGN_TBR, 22, 158, 36, 158, 36,
WDP_ALIGN_TBR, 22, 160, 36, 160, 36,
WC_BUILD_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_build_docks_toolb_widgets,
@@ -264,6 +283,38 @@ void ShowBuildDocksToolbar()
AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
}
/* Widget definition for the build docks in scenario editor window */
static const Widget _build_docks_scen_toolb_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DTW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 102, 0, 13, STR_9801_WATERWAYS_CONSTRUCTION_SE, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DTW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, 7, 103, 114, 0, 13, 0x0, STR_STICKY_BUTTON}, // DTW_STICKY
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, // DTW_CANAL
{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_BUILD_LOCK, STR_BUILD_LOCKS_TIP}, // DTW_LOCK
{ WWT_PANEL, RESIZE_NONE, 7, 44, 48, 14, 35, 0x0, STR_NULL}, // DTW_SEPERATOR
{ WWT_IMGBTN, RESIZE_NONE, 7, 49, 70, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // DTW_DEMOLISH
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_DEPOT
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_STATION
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_BUOY
{ WWT_IMGBTN, RESIZE_NONE, 7, 71, 92, 14, 35, SPR_IMG_BUILD_RIVER, STR_CREATE_RIVER}, // DTW_RIVER
{ WWT_IMGBTN, RESIZE_NONE, 7, 93, 114, 14, 35, SPR_IMG_AQUEDUCT, STR_BUILD_AQUEDUCT}, // DTW_BUILD_AQUEDUCT
{ WIDGETS_END},
};
/* Window definition for the build docks in scenario editor window */
static const WindowDesc _build_docks_scen_toolbar_desc = {
WDP_AUTO, WDP_AUTO, 115, 36, 115, 36,
WC_SCEN_BUILD_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_build_docks_scen_toolb_widgets,
};
void ShowBuildDocksScenToolbar()
{
AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
}
struct BuildDocksStationWindow : public PickerWindowBase {
private:
enum BuildDockStationWidgets {